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Post by jadewik on Jun 17, 2008 15:12:26 GMT -5
Linkies to my character sheets in my sig. =)
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Unknown
Honored Warrior
HW2
Mr. Pie Eater
Posts: 11,755
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Post by Unknown on Dec 9, 2008 21:33:21 GMT -5
RACE: Human
GENDER: Male
NAME: hidden- calls himself unknown. (For security purposes.)
ALIGNMENT & DEITY: unknown (Too easy for others to use this against him.)
LOCATION: A recently fixed up shack.
AGE: unknown (?25?)
HEIGHT & WEIGHT: 140 lb. 5 ft. 5 in.
WEAPON(S): An enchanted staff
ARMOR: A shield enchanted to resist even the heat of dragon's fire. Light body armor, no helmet.
CLOTHING: A simple shirt and pants that allow quick movement.
PERSONAL ITEMS: A enchanted gem that allows him to remember important memory's in great detail.
CLASS: Mage
APPEARANCE: Shadowy and mysterious.
PERSONALITY: Secretive.
ABILITIES/POWERS: The ability to make corners shadowy, even when there's a light nearby, and can harden shadows into steps, but this is very tiring and he only uses it in emergency's, direct light can weaken/collapse the steps.
Innate Abilities: The ability to hide in shadows almost completely unseen.
Physical Abilities: Quick, stealthy running.
Mental Capacities: Smart enough to figure out a brilliant plan of infiltrating a enemy base, but not exactly Einstein.
Weapon Proficiencies: Daggers, if need be, a staff preferably.
Magical Abilities: Able to throw dark blobs of darkness to A: stop someone from screaming/calling for help (Head, low power needed) B: Grab someone's arms/legs to keep them from attacking/running away. (Together medium power.) or C: engulf the victims entire body and float them to a shadow where they can't do much of anything. (Very high amount of power needed.)
IMMUNITIES/DEFENSES: When hiding in shadows, thrown objects tend to miss.
WEAKNESSES: Bright light can reduce his powers, and blind him for a short period of time.
HISTORY: When his parents were killed because of a secret they told, Unknown promised himself he wouldn't reveal his secrets, not even to people he would trust with his life. All that was left to him were some of his parents magical objects, and the consuming need to find the group of men who took his parents life, and end theirs.
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Post by icecreamman on Dec 13, 2008 7:56:46 GMT -5
icm's char sheet
RACE: human
GENDER: male
NAME: Ignac
ALIGNMENT & DEITY: unreleased in RP thus far
LOCATION: Home is in Seavale, though often traveling
AGE: 20
HEIGHT & WEIGHT: 6'2" 194 lbs
WEAPON(S): unreleased in RP thus far
ARMOR: unreleased in RP thus far
CLOTHING: Basic traveling gear, unordinary boots
PERSONAL ITEMS: mysterious map, Backpack
CLASS: Enchanter
APPEARANCE: Tall, well built. Brown hair, Blue eyes.
PERSONALITY: Friendly, Quirky, Inward
ABILITIES/POWERS: Has the ability to change and add attributes to inanimate objects. Cannot do this to anything living. Usually requires ingredients, although there is a unique magic that Ignac taps into.
Innate Abilities: unreleased in RP thus far
Physical Abilities: unreleased in RP thus far
Mental Capacities: unreleased in RP thus far
Weapon Proficiencies: unreleased in RP thus far
Magical Abilities: unreleased in RP thus far
IMMUNITIES/DEFENCES: unreleased in RP thus far
WEAKNESSES: Human weakness.
HISTORY: Born in Seavale, left when he was 14
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Post by Dragon_Stalker on Dec 20, 2008 8:15:35 GMT -5
Race: Magician/Sorcerer
Gender: Male
Name: Divine_Auror
Alignment & Deity: True Good
Location: Many places, though none at once
Age: 4,266.
Height & Weight: 5’8” 165lbs
Weapons: Staff and Wand
Armor: Robes of Light
Clothing: White Robes, Diamond-tipped boots, and an enchanted ruby amulet.
Personal Items: A small wand needed for a variety of non-combat magic.
Class: Mage
Appearance: Dark, black hair that is short. Thick-bearded with a young face (25 by the looks). Piercing blue eyes that shine in radiance so that it's almost too hard to look directly in them.
Personality: Calm, patient, contemplative, and Bold.
Abilities/powers: Proficient at most common magic spells; Truly masterful at combat magic, even without his battlestaff.
Innate Abilities: He knows the truth in most situations. His powerful magic aura often forces the truth out of people when he doesn't already know it.
Mental Capacities: Quick-witted and highly intelligent.
Weapon proficiencies: Adept with a sword, but most skillful with a bo or plain staff.
Magical Abilities: Most masterful with blast magic and energy spells. He can use these for aggressive combat or quick travel.
Immunities/Defenses: No known immunities, but highly resilient against almost all forms of magic. Melee combat is virtually useless against him.
Weaknesses: One must possess stronger magic to weaken him (which is near-impossible), but his quest for truth often hurts others' feelings. He is not an effective team player.
History: Read a world history book. He's been through it all.
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Post by King_Smitty on Dec 21, 2008 2:23:08 GMT -5
I. Basic Information
A. Common Name: Smitty
B. Full Title and Rank: King Smitty
C. Race: Cimmerian
D. Gender: Male
E. Alignment: Smitty's Alignment is Good, though he does like to kick teeth in.
F. Class: Warrior 1. G. Military Division/Rank: Unavailable
H. Home: Cimmeria
II. Character Overview
A. Physiology A young but courageous warrior, Smitty is not what you would picture as a dangerous fighter. His power is not with his strength, though he is strong. His true power is in his wits, making him a cunning adversary. Bred souly for destruction, he his a tall and fit individual. His dark hair is long and flowing, but his most striking quality is his deep black eyes. Legend has it that he bears the mark of Crom himself. (Crom, being the almighty deity of the Cimmerians, judges those who die by the honor and valor of how they lived. If Crom believes you have lived a glorious life, he allows you to find life after death in Valinor, somewhat equal to Christianity's heaven.) Smitty, as a youth, was sent out to find his warrior inside (a tradition all soon to be Kings would partake) to send out the best warriors into the wilderness and come back once they have killed a wild beast from the woods. Upon returning, Smitty collapsed, clutching the skull of a serpent. He died that day, for the fight with this large snake resulted in him being slashed by this serpent's fangs, fangs that carry a deadly toxin. Most believe that Crom saw the potential in this young warrior and sent him back to the earthly world with the purpose unknown yet to this young warrior. Skeptics of this legend believe that if he died in battle with this snake, Crom would have admitted him to Valinor for outstanding courage. After he recovered, Smitty dedicated his life to the study of all things. He is an adept scholar from various mentors of many arts. He is very able in sword and armor crafting, and only wears what he creates. B. Mannerism A quiet individual, Smitty does not speak unless neccesary. He is a solitary person, and hardly ventures with others. Not much is known about him for he rarely speaks to others about what he is thinking. Being royalty, Smitty has a hard time dealing with those who are 'beneath' him.
C. Sociology Smitty does not believe in defeat thus he only socializes with those he deems his equals. Devoted to honor, he will never break a vow. Imprisoned by loyalty, even to those who do not deserve it, he has been associated with those who are seen by many as evil and full of greed. His views on politics and his aim when he becomes king are for the support of those who fight for others. He takes part in the struggles of the public who are being oppressed by evil men that mercilessly kill the innocent.
D. Weapons & Items Dark Plate Armor – Smitty is not a quality blacksmith out of chance. Being a Smith, he comes from a long line of royal metalworkers (After his family won the crown in the Royal Games 2 thousand years ago, the custom would be the members of the Smith family would learn how to craft their own weapons and armor). This Dark Plate mail was forged by Smitty himself, from the Staff of the Dark Lord of Mount Gica. As the staff contained Evil powers, Smitty melted it and had it blessed by his village's shaman to rid if of the evil curse that allowed it to only be equipped by the dark lord himself. Still retaining its strikingly light but strong attributes, the metal was the perfect choice for a full suit of armor. Taking 2 years to complete, Smitty took careful time in constructing this armor for it would protect him from all attacks. Or so he hopes..
Mas os Aelor- An elvin word that means Slayer of Evil, this double bladed sword was crafted in the Elven forest with the greatest of tools available in smithing. Smitty was venturing in the forest, he was ambushed by a group of sentries. This fight caused his original sword to shatter, but he still maintained the skill to win. Having bested them, the Elf Lord put an immobilizing spell on him, recognizing his great fighting ability, he allowed Smitty to train with the elven smiths and presented him with steel that nobody had been able to form into a sword. He challenged him to create the finest sword that his ability would allow. Though it took only a few days, he was able to complete this challenge. Being of two blades bound as one, Mas os Aelor is a fine weapon. Crafted into the hand guard is the very skull of the serpent that killed him many years ago.
III. Ability Smitty is a warrior, and has little magical abilities.
A. Non-magical Smithing Smitty comes from a long line of Smiths, and is a very skilled craftsman
Weapon Mastery Mastering Mas os Aelor, Smitty has little use for any other weapon, though he is a prominent fighter with scores of various weapons.
Night Sight Cimmerians have the natural ability to be able to see at night as if it were day.
Far Sight Another innate ability of Cimmerians is their eyesight is very clear for a much longer than normal range. B. Magical Divine Light- Blinding to all but Smitty, a powerful white light will grow and burn away the darkness surrounding Smitty. A simple incantation must be rehearsed :
La lumière des lumières, finissent cette obscurité Light of the Lights, Finish this darkness.[/font][/size]
Upon returning to Earth after death, Smitty had this phrase etched into his mind. He knows the meaning, but has been unable to determine the language of the spell.
C. Immunities Poison After being poisoned by the snake, Smitty has strengthened his tolerance to poisons by training his body to protect him from every kind known to man
D. Weaknesses Loyalty Being Loyal to the grave, Smitty has a hard time taking back his word and an even harder time betraying those who he agrees to help. This can be a powerful weakness, as he can be tricked by his enemies for his unwavering devotion.
IV. Brief History After searching for the warrior within, Smitty was killed in battle with the great snake of the woods. Being sent back to Earth by Crom himself, his life has been devoted in the study of all things, mainly the study of warfare and fighting. Not much is known other than that, his exploits are hardly rehearsed because those who experience them fail to live past their encounter with him.
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Unknown
Honored Warrior
HW2
Mr. Pie Eater
Posts: 11,755
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Post by Unknown on Dec 23, 2008 1:41:25 GMT -5
RACE: Human/Elf
GENDER: Male
NAME: Al
ALIGNMENT & DEITY: Good
LOCATION: Parlor of Glory
AGE: 88 (Due to elven blood, he seems closer to 28.)
HEIGHT & WEIGHT: 5 ft. 1 in. & 198 lbs.
WEAPON(S): A longbow, a enchant short sword, and poisoned arrows, tipped with the strongest material known to man/elf that is still craft-able.
ARMOR: Light elven armor, weaker then it seems, but is actually quite strong
CLOTHING: A thin shirt, and pants that allow easy movement.
PERSONAL ITEMS: A picture of his family.
CLASS: Archer, but has training with a sword, and knows a few spells.
APPEARANCE: A pale face, kind of short.
PERSONALITY: Quick-witted, funny. Likes to make jokes at the worst possible moment. (Ex. Trapped by a powerful mage, and archers all around, swords at him and his friends throats, he tells a joke.)
ABILITIES/POWERS: He has the ability to jump from tree to tree, and the power to speed up the growth of plants.
Innate Abilities: He could shoot off arrows accurately in his sleep.
Physical Abilities: Strong enough to quickly pull a bow string back.
Mental Capacities: Smart, he used to read many books, so he has a lot of general knowledge.
Weapon Proficiencies: Mostly likes anything with "bow" in it, (Except for crossbow.) he can also use a sword quite well.
Magical Abilities: Able to do weaker spells, like slightly moving his arrows mid-air to hit something better. Or making his arrows stronger (They aren't strong enough already?) and basic things like that.
IMMUNITIES/DEFENSES: Although he likes telling jokes, he's immune to understanding a good one, so don't try to explain. He's strong against flying objects, so hand-to-hand combat is the best way to defeat him.
WEAKNESSES: Bad jokes, can't stop laughing at them.
HISTORY: A young human/elf, his parents soon got divorced, because of their race difference. His mother was the one who kept him, so he grew up in the elven ways. He saw his father very rarely, but he was there the day he died, killed by elves. His father left him a enchanted sword, it felt searing hot to anyone who touched it out of his family. He had to leave his village, because he found that it was hard to get along with anyone there, after his fathers death. Now he's a traveler, seeking out places of interest.
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Raistler
Honored Warrior
HW1
Bleach rocks!
Posts: 3,890
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Post by Raistler on Dec 27, 2008 17:43:31 GMT -5
RACE: Elf
GENDER: Male
NAME: Finderel
ALIGNMENT & DEITY: Good (but has no god preference as of yet.)
LOCATION: Wherever destiny takes him... (see story-line)
AGE: Young for and elf.
HEIGHT & WEIGHT: 5'11 and weighs 164 lbs (he's tall for an elf and quick on his feet.)
WEAPON(S): Longbow and longsword (Master-Crafted and made light).
ARMOR: Leather armor well fitted. (He is very used to the feel and resistance of his fitted leather armor)
CLOTHING: Light green tunic, tan leggings, light boots (6' above the ankle with firm and sturdy soles), also has a green bandana for holding his hair back when its windy... and uses it caring little of how silly it looks. Firm leather belt and strong leather pouch.
PERSONAL ITEMS: A small "pocket" knife. Has no personal other items... will pick them up along the way. He isn't very interested in trinkets or riches. He carries 20 silver coins for survival, nothing more. He can make enough to survive if needed.
CLASS: Fighter (trained in the short- and long-swords)(longbow is innate)
APPEARANCE: He is tall for an elf and has lightly tanned skin, his hair is a golden blond that falls long on his back, and his expression is often very serious.
PERSONALITY: He is known to have been very easy-going with his friends back home but is very hard to reach now. Not easy for him to make 'friends' in a group because he is so serious. But once confidence is gained he is a powerful ally and guarding his friends is a very high priority. With this seriousness he often looks outwardly angry or stubborn but always speaks with an outward calm. No one quite understands the inside workings of his mind. He is very silently observant.
ABILITIES/POWERS: He has excellent balance (often called super-human by common untrained people. He can see exceptionally far distances with the sharpness of 20/20 vision. And when shooting his bow, his long range shooting is as exceptional or more than his close range... and he is very adept at reading the wind and carry of the arrow.
Innate Abilities: exceptional bowman skills; sensing movement and judging peoples movements.
Physical Abilities: Exceptional hearing and sight capabilities. Feels more in control when using a strong bow, (personal preference and his adeptness improves with the strength of the bow.)
Mental Capacities: Has none... that would be called special.
Weapon Proficiencies: Expert at the longbow (and prefers stronger bows to weak bows); Proficient at the longsword (and though he uses it more often in a battle it is not his preferred weapon); Proficient in the short-sword.
Magical Abilities: Has none... none at all but can sense magic being used because his skin starts to prickle. He is very skiddish around people using magic. Will accept magic being used on him very hesitantly.
IMMUNITIES/DEFENSES: When charged he is quick. He sidesteps and slashes his opponent before they have a chance to react. He allows hardly the time for thought before his arrow hits and is a very good judge of peoples movements.
WEAKNESSES: Detests fools and usually goes into a blind rage when someone makes him angry. Sometimes the only way for him to win is this blind rage.
HISTORY: He is a cast-out of his home because as everyone knows the elves are a very closed minded people and he does not share all of their views. He decides what he wants and what he believes. He will allow no one to control him. In that way he shows his youth by this outward act of stubbornness, but inwardly only wants to do what is right. He never was 'picked on' while in his home until he showed that he was not in agreement with the rest of the elves. Then he was singled out and made fun of for his failure to share their views and follow their beliefs. For this reason was cast out and forever abandoned his home (with possible exception) and though he still had one faithful friend there he left and does not want to go back. He has also noted that humans are loathsome in that they single out those who are not like them and "point and laugh" so to speak. He despises people with such tendencies and finds working with such very difficult. Though bow shooting with the elves is often an art and is almost second nature to them, Finderel has had a fascination with the bow since his early youth and has lived for little else but to learn it perfectly. Until he "breaths with the bow" as he says it and with a short feel of it knows its inner workings and capabilities. He was said to be a 'child prodigy' with the art in his home and has come to take it as a passion. His sight, hearing and reflexes are uncanny and most people cannot explain these amazing characteristics. He is willing to learn any trade and is very adept with crafts like leather working and other crafts and trades that make use of the hands. He tends to enjoy as a pass-time carving small and simple or even large and intricate objects. Also carving small intricacies into his belt. If needed he can make and sell some of these items, though not excellent they are quite nicely done.
May edit in future slightly or expand background... not quite finished.
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Raistler
Honored Warrior
HW1
Bleach rocks!
Posts: 3,890
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Post by Raistler on Dec 29, 2008 0:32:53 GMT -5
RACE: Human
GENDER: Male
NAME: Raistler
ALIGNMENT & DEITY: Neutral Good
Home: Crondale, City of Wonders
AGE: 28
HEIGHT & WEIGHT: 5'10 & 186 lbs
WEAPON(S): Longsword and dagger
ARMOR: Chain-shirt and Leather Armor.
CLOTHING: Brown tunic and trousers.
PERSONAL ITEMS: Small gold chain around his neck with a charm on it.
CLASS: Fighter
APPEARANCE: Not very large but average height and strong. Brown hair and eyes and often lets his beard grow but keeps it well trimmed if he does. He has a scar on the corner of his right jaw but with his beard it is invisible if someone doesn't know what they are looking for.
PERSONALITY: He is friendly and funny and sometimes a little sarcastic but when it comes to fighting he is very serious. He doesn't like getting bested by anyone and doesn't have a long list of losses. He doesn't go looking for a fight but if someone else is... he will end it for them. He also doesn't like big guys who pick on smaller guys... and so they often find their opponent a little bigger than they expected. He tends to be slightly protective of his friends if he feels they are in danger but enjoys watching them fight when he thinks they have a chance... even if it's only a small one if they deserve it.
ABILITIES/POWERS: Has no powers but is very agile for a fighter. He was the fastest learner and best student at the fighters training guild at his home and left prematurely because there was nothing more they could teach him, and no one there - even the masters - could beat him with a sword. He likes fighting with his fists as well. Sometimes even when his opponent has a weapon.
Innate Abilities: Sleeping, eating and drinking.
Physical Abilities: Amazing Swordsman, skilled fighter armed or unarmed, and can make his tongue slither like a snake. (Likes showing off this ability, especially in front of an opponent)
Mental Capacities: He's not dumb but he has no special powers.
Weapon Proficiencies: Just about any melee weapon that he can get his hands on that isn't more than 6 feet long and that doesn't weigh more than 30 pounds. But even then he can use just about anything like a club if he needs to. He is and expert with the longsword and bastard sword, finds that the short sword is a little too short for his liking and thus is not as proficient with is or other small weapons as he is with a longsword, but still he is excellent with the just about any sword. He has never been able to master the dagger because of its limited length but is proficient in it as well.
Magical Abilities: None
IMMUNITIES/DEFENSES: Almost impossible to take him from behind.
WEAKNESSES: He loves adventure. And he is weak against sleep spells and women, (unless they have a weapon).
HISTORY: Raistler grew up in a wonderful city but always thirsted for adventure. His town was a wonderful town but this only increased his desire to see the wonders of the world and explore. To see all the wonderful creatures and sites to be seen. And also to help save his home from the inevitable... the destruction that had been foreseen for centuries. His home had been attacked in legend by huge beasts and demons and only a bare few had survived. After the last surviving heroes defeated the horde, the demon lord swore to return in the future with greater numbers. The heroes rebuilt the marvelous city with its wonderful and marvelous edifices but with them the art and knowledge of the architecture was lost. The years pasted and fewer and fewer heroes were to be found. This was the legend but now many of those in his home had forgotten or stopped believing in the legend. But Raistler had grown up knowing of the inevitability of the coming of that horde and had strived to become a hero like those of legend in order to protect his home. When he began to learn the art of a swordsman and become a fighter he found that there was no one who could best him and they could teach him little. He knew that their skills were being lost completely and understood that he would have to leave his home in order to become the hero his home and family so desperately needed. When he left it behind he received the gold necklace he carries with him as a reminder of the friends, family and loved ones he left behind for the time being, and for whom he had begun his quest. Now he seeks adventure but also he desires to attain that unattainable status of a hero with the hope that he can protect his home, and time is running out. He knows what he wants but has no idea how to find or obtain it.
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Rileez
New Member
Dark Elf In Exile
Posts: 20
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Post by Rileez on Aug 12, 2009 2:03:11 GMT -5
RACE: Dark Elf (Drow)
GENDER: Male
NAME: Rileez Ed'hel
ALIGNMENT & DEITY: Chaotic Neutral No Deity Currently
LOCATION: Nomad, no current location
AGE: 56 years old (Young Adult)
HEIGHT & WEIGHT: 5'6" 140 lbs
WEAPON(S): Longsword/Hand Crossbow Combo and Two-handed Halberd
ARMOR: Light Mail with plates over the shoulders, made of a darker material. Very flexible Armour
CLOTHING: Darker Colors, light adornments, nothing super fancy, but definitely not dressed in rags. He wears a tunic over top his armour, along with a pair of dark purple/blue leather boots.
PERSONAL ITEMS: A lock of brown hair, the story behind this is little known, will be revealed with time. His weaponry, along with a small pack for carrying rations and small items, and a quiver for his crossbow bolts. He also carries with him a small stone with a crest of some sort branded in.
CLASS: Warrior/Thief/Mercenary
APPEARANCE: Light build, he resembles a lot of different dark elf males, with long thin white hair. But his demeanor is different than the rest of his kin, the intentional hatred of other races lacking in his step. His skin is of an ebony color and his eyes a brighter red. Unless your used to dark elves, he could be quite a scary sight to run into.
PERSONALITY: For the most part he keeps to himself, but he tends to speak up when the occasion needs be. He tends to shy away from following the rules, do to his previous upbringings and his general hatred of most authority. But if you garner his respect, he'll follow your lead. He's usually about himself when it comes to finances and life in general. He'll never pass an opportunity to make a quick buck, unless it involves something he's absolutely against. He's not quick to trust people, and it takes quite a bit of time before he'll fully trust a person, though he'll tolerate someone if it means furthering his own personal gains.
ABILITIES/POWERS: Limited Levitation ( can levitate himself to large heights, or small to mid size objects, a trait common amongst many dark elves ) Darkness Orbs ( He can create orbs of darkness to hide himself or to blind enemies ) Faerie Fire ( If its dark or its night time, he can line people or things with Faerie fire to better grasp site of them ) Infrared/Night Vision ( Can see in the heat spectrum, which is useful in seeing in the dark or at night, his eyes have also gotten used to seeing in the dark somewhat without the heat spectrum, which is rare amongst any race ) Extra Agile (He seems a little more agile and fast than most, which gives him a one up when it comes to battle finesse, thievery, or just running in general) Swordsman (Knows his way around a sword and is quite skillful with it) Skill in Halberd (Knows his way around a halberd and is quite skillful with it) Two-Weapon Usage (Can use two weapons at once, if both are one-handed, such as two swords, or one sword and a crossbow) Small Crossbow Usage (can use small crossbows and bows with skill) Two-handed Weaponary Usage (Can use two-handed weaponry with some skill) Thievery ( General thievery, such as stealth, pickpocketing, picking locks, and stealing ) Haggling (Is good at bartering)
Mental Capacities: Smarter than your average person, though not extremely book smart. He knows several different languages (that he uses in his mercenary work) such as basic elves, dark elven, common, dwarven, and many others. He's pretty quick when it comes to assessing a situation (especially split-second decisions in tight situations).
Weapon Proficiencies: Swords, Halberds/Spears, Crossbows/Bow, Two Weapon Fighting, Two-handed Weaponry
Magical Abilities: Listed in the Abilities/Powers list above
IMMUNITIES/DEFENSES: Above Average Resistance to Sleep, Above Average Resistance to Poison, Above Average Resistance to Being Tricked/Swindled (Street Smart)
WEAKNESSES: Can be Easy to Anger, Tends to be weakened a bit in Direct Sunlight, weakened just a little in partial Sunlight, though if overground for a while that tends to fade some, but can quickly come back if not exposed to sunlight for a period of time ( such as a few days )
HISTORY: Born to a traditional Matriarchal Noble family in Drow society, he grew to distaste authority early on. He was sent off to train into a "useful" art, as most males are at an early age. He grew to be quite a skillful warrior, and quite a sly thief, both from training and from experience. But his life was also quite rough as well. He grew up understanding that as a male, he was a second class citizen, and was often beaten or threatened with death and dismemberment, for even just the wrong look. When he became an older teen, he happened upon a small band of mercenaries that had come from the overworld who had been hired by his city's matriarch's to recover something stolen from them, and he left with them, and has long since been forgotten by his family. When he came to the overworld, he found work as a lower mercenary, escorting caravans and doing bits of dirty work for local businessman, such as taking out the same caravan he just escorted 40 miles into the wilderness. He wasn't very quick at making friends, though he managed to have one friend, a human female with curly brown hair, who became close to him and eased his heart some about his particular hatred for most people. This woman though (Not much is known about her) was taken away by a noble across the sea to be married, and has not been seen since. Many years have passed, and now Rileez continues on as a Mercenary, but now he's begun to look for his true lot in life... what will that be...?
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Bre'Cheye
Honored Warrior
HW5
ussta zhennu ventash'ma zhah ussta zhennu abbil... My Great Leader is my Great Friend!
Posts: 8,369
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Post by Bre'Cheye on Sept 28, 2009 12:35:58 GMT -5
NAME: Bre'Cheye Jaliene Midori RACE: Wood Elf CLASS: Druid GENDER:female AGE: 25 (gasps... I was 18 when I first showed up here!) HEIGHT & WEIGHT: 5'2' 78-85 FAMILY MEMBERS: Irishman, officially bound in marriage; unborn child; two sisters: Sierra and Chloey; one brother: Sage; 7 nieces, 4 nephews and one great-nephew ALIGNMENT & DEITY: good/tunare LOCATION: Norrathian/Mindentarry/Freeport WEAPON(S): simple scimatar ARMOR: nothing really CLOTHING: leather leggings and tunic when hunting; pastel longish dresses when running the Inn I had bought in Mindentarry PERSONAL ITEMS: Necklace on a gold chain made from an emerald in the shape of a rose APPEARANCE: Blonde hair with white highlights; blue-green eyes: sometimes look blue sometimes green; small scar on right temple that us usually hidden by my hair; small star shaped scar on the back of my right shoulder (all from a fall off a cliff) PERSONALITY: sunshiney most of the time, always wanting to be a friend to everyone and to help anyone in need. Would probably appologize to the person who would want to kill me. ABILITIES/POWERS: Basic Druid spells: healing, rooting/snaring/ levitate/increased speed/nuking and buff spells/teleportation spells Innate Abilities: not sure Physical Abilities: none Mental Capacities: telepathic communication Weapon Proficiencies: none Magical Abilities: casting druid spells "GUARDS" : Pet Baby Dragon, Fade. Althought tiny in stature, Fade has the ability to cause warm firey irritation to anyone attempting to attack his mistress, Bre'Cheye. And if his tiny splurts of flame doesn't run her attackers off, his desire for bean burritoes surely will. A gift from her Clan Leader, Sirinnu, the teddypanda bear Teddy seems like nothing more than a stuffed toy; and usually he is. Teddy has the ability to open and shut his eyes, glare his eyes at any suspisious individual around his owner or if provoked can cast a short-lived protection shield around his Druid owner. IMMUNITIES/DEFENSES: when resist poison or fire/ice is cast upon self, it creates a short period of safety from said spells. WEAKNESSES: Lost my spell book so I didn't get to fully study all those Druid spells; therefore when teleporting I always end up where I don't want to end up. And the other spells don't work well, so I most of the time don't even try HISTORY: The youngest of 4 children that included her older brother and sister and older half sister, she never met her father in person but heard him as she hid in a closet when he would visit her mother. She would cringe and cry as a child as she listened to him beating her mother. When she was 17, she left to search for her older siblings that she had only heard of and never met. After meeting them, she met someone that she immediately fell in love with only to have him dump her. He had only paid attention to her because he truely wanted her older sister. For a time, she helped care for her 6 nieces and 3 younger nephews (one nephew was older than she) but then decided to travel once more. A couple of misguided teleports landed her first in a frozen land (Frost Knights) and then on some island where a war was taking place (Shangri-la). At the latter, she accidentally dropped her spell book off the cliff and slipped afterward, falling to a lower ledge. Later, she spent her life savings to buy an Inn and to start a life there. Love always eluded her, the one true one she sought never wanted her; he wanted another so she spends her days thinking back and trying to remember things that had been erased from the injury she had received in the fall. Because of her mother's hatred toward the man that beat her, she had refused to teach her last child the Elven language so when it came time to learn her druid spells it was hard to do so because of them being in the elven language. That is part of her not knowing the spells very well. A note on her 'confusion' of her past: While in Shangri-la during that war (which occured before what is occuring at her Inn), she fell off a cliff to a ledge. The injury to her temple caused partial memory loss. So although she assumes she is single, she has no idea if she is married or not. (The memory loss and sudden memories of anything would be a memory remembered as it actually occurs during the war storyline *smiles*- so... she might be single and she might be married)
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Post by Toki on Oct 13, 2009 9:35:06 GMT -5
Race - Half-Golem
Gender - Male
Name - Toki (Forgotten last name)
Alignment - neutral/good
Location - Everywhere and Nowhere
Age - 222 years old (true age unknown)
Height/Weight - 6' 535 lbs
Weapon(s) - twin shortswords, recurve bow, kukri blade
Armor - leather jerkin w/ platemail back, metal vambrace
Clothing - brown and green shirt and pants, coal-colored leather boots. Brown leather riding gloves (always worn)
Personal Items - signet ring (bearing strange crest), foreign stringed instrument, vial of silver liquid (effects unknown as of yet).
Appearance - Skin: Pale flesh tone that takes on a gray color in clear daylight, but is unnoticeable otherwise. Eyes: Red - can "see" in the dark by emitting their own light. Hands: Unrevealed at this time. Build: Muscular, but not overly bulky.
Personality - Carefree attitude, often mistaken as laziness. He won't be the first person to step into a conflict, but he would be the first person you'd want to help out. Usually a trusting person, until you lie to, or betray, him. Enjoys making/listening to music, hoping to regain some of who he was through it's effects on his spirit.
Abilities - Master-level swordsman, adept-level bowman, above-average tracking skills.
Powers - Increased strength and durability due to heritage. Able to survive inclimate conditions for prolonged periods of time.
Mental Capacity: Able to hear, but not speak, telepathically. (could be due to an injury)
Immunities: extreme cold & heat, slight immunity from low-quality edged weapons.
Weakness: blunt weapons, large bodies of water (due to density), high-quality/blessed edged weapons.
History: I awoke on a battlefield, surrounded by bodies, my vision a blurred world of green. Putting my hand to my head, I was shocked to pull it away covered in green blood. Green? Why is my blood green? I looked around and saw the faces of the dead. Faces that should have been familiar. Faces accompanied by names trapped somewhere between my tounge and my lips. Looking down, I saw twin swords, bloody and ornate, in my hands. Horrified by what I had seen, I ran. Ran in any direction my broken mind could decide on. I stopped running when I came to a small stream-knowing I needed to wash the blood, and memories, away. While I was cleaning myself, I became aware of a presence. I looked up to see a band of travellers clothed in bright colors and singining. One of them stopped and said something I couldn't understand, gesturing for me to follow them. Some time later, I was accepted into their society, that of travelling merchants, going from town to town selling their wares and performing feats for money. I was able to learn many things while staying with them, including several new languages. Already posessing a high level of swordsmanship, I was allowed to juggle swords and knives to earn my keep. I never competed in their fighting contests, still sickened by the carnage I had seen. In the two years I had been with them, I learned to play several instruments, the musice calming my mind and speaking to my very soul, including a stranged stringed device called a "gitar". I have since come to accept what I might have done in my past life, hoping to regain my full memories, and longing to find my true family. I still carry my swords, but have also kept a recurve bow and a strange knive carried by some jungle people called a "kukri blade" that works well on wood, meat, and bone. I will only fight if I must, and it is usually to save lives, though there are exceptions. So I travel from town to town, much like I used to, playing my songs, telling my story...
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Irishman
Honored Warrior
Clan member[wCP:0]
Traveling Bard
Posts: 6,871
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Post by Irishman on Oct 21, 2009 18:19:43 GMT -5
RACE: Human
GENDER: Male
NAME: Michaelys
ALIGNMENT : Good
LOCATION: SW edge of the Wild Woods
AGE: 38
HEIGHT & WEIGHT: 5'11 & 170 lbs
APPEARANCE: Handsome, muscular, with striking Blue eyes, deep tan due to travels, has wavy light brown hair, tends to wear durable clothing, pants tucked into tops of leather boots, sleeved tunics, leather vest, never wears a hat or coif.
CLASS or JOB: Bard, Plays a variety of instruments, but carries a lute and bodhran.
PERSONALITY: Upbeat, joyful outlook on life, enjoys being in a crowded tavern, sharing his songs for a tip or a meal. Occasionally works a party if requested.
ABILITIES/POWERS: Michaelys carries a sword, of which he is proficient, He prefers not to fight, but can hold his own. Michaelys clan worships the goddess Torra. He has some healing and clerical abilities. As a Bard, he is fluent in Common, Elvish, and Dwarvish. He can read both Common and Elvish writings, his grip on Dwarvish writing is loose. He has strong mathematic skills. Michaelys can drive off the undead, he doesnt have the ability to turn them back to the grave, but the blessing of Torra can drive them off. Range 45 feet Michaelys has empathetic healing abilities. He can lay hands on a wound and cause it to knit back together. He can call on Torra for Her blessing on those who have been poisoned. Michaelys can cast a blessing on others, sometimes it eases stress, sometimes it revives them from a spell, a very minor form but it encompasses a myriad of small healings.
IMMUNITIES/DEFENSES: same as a standard Human
WEAKNESSES: Enjoys a cold mug of Ale, and the companionship of women
PERSONAL ITEMS: Michaleys carries a long sword, his lute and bodhran. A travel pack with extra clothing, his cloak, he wears a tough leather vest
HISTORY/SAMPLE RP: Michaelys was born in a small community in the southwest of the Wild Woods. It was a simple community, basically simple homes and live-in wagons. Most of the occupants travel alot, they are dancers, musicians, and entertainers. Occasionally a Ranger or even an elf stayed within the community. Outsiders have referred to them as gyspies. Although there are similarities in lifestyle, the occupants are not from any Known gypsie family. Michaelys was born to Jenna and Stefan. Jenna was a dancer, and Stefan was a crafter of pipes and flutes. The community was very protective of its children. As such, every child spent time with the majority of adults. It was the way they determined what the child's gifts were. There was a blacksmithy, assorted carpentry, hunters and gatherers, those devoted to Torra, and many musickers. Michaelys, like all the children, found many things to his interest. He found the smithy fascinating, but didnt like the heat. He loved helping his Father craft the woodwinds and another clansmen who worked with lutes, mandolins and guitars. He was found to have a gift for music, so he was taught how to play various instruments. He specialized in the lute, bodhran, flute and fiddle.
By the time Michaleys was in his teens, he was playing at most of the clans festivities. He learned how to accompany the dancers with music or drum. He wrote his first song when he was 14, and his instructors told him that he had the gift for becoming a True Bard.
Michaelys didn't spend all his time working and making music. He enjoyed going out with the hunters and gatherers, learning how to read the tracks to find assorted animals. He also learned how to find edible plants and tubers. It was during one of these forays that a hunter got injured. Michaelys was the first to find him. The man had gotten his side sliced open by a wild boar. Michaelys laid his hand over the wound and prayed like he had seen the Clerics do. A faint glow came from beneath his hand and the man stopped clenching his teeth. His jaw dropped open in amazement. Michaelys lifted his hand away and, except for the blood on his hand, the wound was closed. Michaelys was taken to the people who were responsible for the spiritual well being of the community.
From then on, along with his other responsibilities, Michaelys spent time with the Clerics. He learned all about Torra, and how Her blessing kept the community safe. How She watched over the birth of a child and smiled in pleasure and how She held the hands of the dying and eased their way into the next life. He learned to reverence Her and how to treat others fairly as though She were there, walking with him. He learned how to Bless others, how just praying over people would lift their spirits during times of grief.
In time, he incorporated his beliefs into his music. He played at weddings, celebrations of all kinds, dances, especially dances. He played haunting melodies to inspire the soul and lift the heart.
He had the grace of his Mother, and the hands of his Father. He could dance fast or slow. He enjoyed playing for the pleasure of the community. Often times he would think of going out with the others to help earn moeny to buy things the community needed. But his parents always found one reason or other for him to stay. Truly, he didn't mind. He respected his parents and rather enjoyed his association with the Clerics, Musicians, Dancers, and Rangers.
When he was about 15, the Rangers in the community decided he needed to learn swordplay. With his parents permission, the smithy gave him a practice sword and he went with the Rangers to their practice glen. He spent several hours a day with them learning how to attack and defend. He became adept after a number of years, and earned the respect of his peers. By the time he was in his mid-twenties, his parents decided he was able enough to go out with a group to a local faire. It was his first time away from home.
They traveled for about a week, reaching the faire right as it began. Before their wagon was permitted on the grounds, they were asked what they offered. When they said entertainment, they were welcomed heartily. They were shown where to setup their wagon and given the run of the faire. Michaelys listened to what he was told, about where he could play and set out a hat, and where he could go for food and drinks while at the faire. He was turned loose with some of his peers who had been out before.
He carried his lute for his first outing. They setup near an ale seller and a food vendor. Singing a dance tune, they soon had a small crowd gathered. A few went into the vendors stands and made purchases while they listened. At the end of the song, a few coins dropped into the hat. Others called for more songs. Getting a nod from the vendors, they played a few more songs. A few children started dancing to the reels and soon a few of the teens wandering the faire joined in. After finishing the set, quite a few coppers and not less than 3 silvers landed in the hat. Gathering up the coins, the group moved into the ale vendors tent, splitting up the take, they ordered small mugs of ale. Michaelys set down his drink and told the others that he really enjoyed playing. They told him that by the end of the faire he would be weary of it. They had plans to play throughout the faire for the next three weeks. They couldn't know how wrong they were.
At the end of the three weeks, the group got together and purchased things that were needed back home. They loaded up the wagon and headed back. All the way back Michaleys talked of how much he enjoyed the playing and dancing. Seeing the smiles coaxed onto hardened faces, whether that person paid for the play or not. When they returned Michaelys talked of nothing else for weeks. Finally, he asked his Father if he could go back out into the world and seek his fortune. They went together to the Clerics and talked long into the night.
The next morning, Jenna and Stefan woke Michaleys with a huge breakfast. During the meal, Stefan brought over a new pack, in it he placed spare clothing, a cloak for bad weather, and assorted utensils and meals. After the meal, his mother presented him with a travel case for his bodhran and lute. Stefan showed him how to strap the lute on top of the pack, and hang the bodhran on th side. Once he had the pack on, they walked outside. The Clerics were there, with one of the Rangers. He was presented with a finely crafted sword from the smithy, blessed by the Clerics against breakage. Smiling broadly, he gave everyone a hug. Promising to return often, he set out of the community at once.
Many times he returned to share tales with the storytellers of the community. Several were worked into songs. As the years passed, Michaelys developed a habit of buying things for the community that he knew were hard to come by, and had them sent to different faires that he knew the trains went to for pickup.
~still a work in progress~
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Post by katayn on Dec 6, 2009 22:29:26 GMT -5
Just getting a start on this,will take me a few days to round up all the info needed...will have to get back in game and note some of this information
RACE: Vah Shir (cat race)
GENDER: Male
NAME: Katayn Fritz
ALIGNMENT & DEITY: Agnostic /chaotic
LOCATION: Home City of Shar Val Norrathan moon of Luclin
AGE: 200 years
HEIGHT & WEIGHT: 7 feet tall and 375 pounds
WEAPON(S):
Orrel's War Staff...length 5 feet long and about 7 to 8 inches in diamater on the business end,with the looks of an over sized baseball bat
MAGIC ITEM LORE ITEM ATTUNABLE Slot: PRIMARY Skill: 2H Blunt Atk Delay: 35 DMG: 60 Dmg Bonus: 67 AC: 30 STR: +36 DEX: +36 STA: +31 CHA: +6 WIS: +26 INT: +7 AGI: +7 HP: +400 MANA: +385 ENDUR: +390 SV FIRE: +12 SV DISEASE: +25 SV COLD: +15 SV MAGIC: +33 SV POISON: +31 Combat Effects: +3 Shielding: +1% Accuracy: +5 Stun Resist: +1% Strikethrough: +1% HP Regen +5 Damage Shield: +2 Recommended level of 75. Required level of 65. Effect: Freezing Strike IV (Combat, Casting Time: Instant) WT: 3.2 Size: LARGE Class: WAR PAL RNG SHD MNK BST BER
Also 2 Dawnlight Fistwraps...small hand wraps that are much like brass knuckles
MAGIC ITEM LORE ITEM ATTUNABLE Slot: PRIMARY SECONDARY Skill: Hand to Hand Atk Delay: 20 DMG: 24 Dmg Bonus: 20 AC: 17 STR: +10 DEX: +7 STA: +11 CHA: +18 WIS: +14 INT: +8 AGI: +12 HP: +245 MANA: +235 ENDUR: +235 SV FIRE: +8 SV DISEASE: +16 SV COLD: +19 SV MAGIC: +18 SV POISON: +9 Combat Effects: +3 Spell Shield: +1% Accuracy: +2 Stun Resist: +1% DoT Shielding: +1% Attack: +10 Damage Shield: +2 Recommended level of 75. Required level of 65. Effect: Fiery Strike II (Combat, Casting Time: Instant) WT: 0.9 Size: MEDIUM Class: MNK BST Race: HUM BAR TRL OGR IKS VAH DRK
ARMOR: Leather armour from head to feet
CLOTHING:see armour
PERSONAL ITEMS: spell book for use as needed, the only personal item owned
CLASS: Beastlord
APPEARANCE: musclar build,covered in hair/fur that is colored as a lion,ice blue eyes that are intensely unassuming
PERSONALITY: Quiet,thinks before speaking,highly intelligent
ABILITIES/POWERS: Adept hand to hand fighter
Innate Abilities:
Bite of the Asp....,this ability hits the opponent with a powerful poison
Ravens Claws.... this ability rakes the opponents eyes causing tempory blindness
was trained in both of these abilities by the Beastlord Guildmaster in Shar Val
Physical Abilities: Tailorer and a Forgerer of weapons
Mental Capacities: highly intelligent ..can speak to his warder(pet) through the mind or by spoken word
Weapon Proficiencies:2 hand blunt weapon and Hand to Hand fighting,see weapons above
Magical Abilities:
IMMUNITIES/DEFENSES:
WEAKNESSES:
HISTORY:
The Vah Shir are a sentient, bipedal cat race hailing from the city of Shar Vahl. Their racial name pays tribute to two kings, Vah and Shir. The Vah Shir evolved from the Kerrans who survived an accidental magical blast which sent them to Luclin from Odus during the Erudite civil war. Due to their size, they are required to wear large armor. They are the only large race that cannot slam. However, they do receive the racial ability of Safe Fall.
The Vah Shir have a strong oral tradition, and generally do not keep written records aside from dealing with outside races. An oral tradition leads many of them to take up the skills of a bard, passing their knowledge and history through music and prose.
Their oral traditions, coupled with their agnostic religious beliefs, hinder their ability to study the arcane. However, much like the Ancient Dragon have a strong affinity to nature, the Vah Shir have a strong connection to the spirit world.
Many Vah Shir feel attuned to their animalistic instincts. While they have some ability in magic, many wish to be at the forefront of action. These fighting, magical casters later evolve into beastlords.
Their natural stealth and racially innate Safe Fall ability allow them to rank amoungst the best rogues. Their warriors seek to preserve their way of life through a level of honor equivilant to that of Barbarians and dwarves, and garnish much respect from their society.
As the Vah Shir have been separated from Norrath since before the split of the Combine Empire, they do not entertain any of the racial or religious tensions that most of Norrath's citizens harbor. While they are unable to receive training, evil races and classes may walk around without fear of an unprovoked attack. However, druids and rangers may find themselves quickly under siege should they employ the wolf form of speed-enhancing run spells.
The ancestors of the Vah Shir race arrived on Luclin some time after the Shissar race with a small working knowledge of the Erudian language. As the Combine Empire split and its factions came to reside on Luclin, they interacted and traded with the Vah Shir. This interaction helped the Vah Shir in quickly learning the Combine Tongue language. They also employ their own racial langage when dealing with each other.
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Kaelan Mac
New Member
Spurs, chaps, latigo & baby bottles: that's me right now
Posts: 61
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Post by Kaelan Mac on Jan 10, 2010 17:02:55 GMT -5
Name: Kaelan McCordle
Nickname/Aliases: Kaelan Mac
Name of guild and clan:
Date of Birth: n/a
Age: around 30(which for a half elf is quite young)
Alignment:neutral
Race or Species: Half Elf (half human half wood elf)
Class: Cleric
Eyes: dark brown
Hair: very light blonde,almost white/grayish
Skin: white/tan
Height: 6'4"
Weight: 200
What do you look like: rugged looking with short hair, cut closely at the bottom, stuble instead of a beard most days; scar running vertical through right eyebrow from some past battle
Describe your attitude: Generally a loner, I try not to fall in love. My wife and baby son died a few years back and new relationships are not worth the energy it would take to explore.
Biggest character flaw: falling for the fairer sex, then breaking their hearts because I will not marry again
Parents: Gretchen and Ian McCordle (Gretchen Huggiebear-Wood Elf; Ian McCordle-Human)
Siblings: Saedie McCordle Midori, married to Sage Midori they have a young son named Ian Midori
Marriage: Widowed. Was married to Becca; had an infant son named Rory
Children: Rory; deceased
Close friends: I leave my close friends unnamed, for fear they would be attacked whether physically or verbally because of knowing me
Worst enemies: Demon Hell
Favorite Color(s): anything neutral
Favorite Drink: your average ale or mead
Favorite Food: a good rabbit stew
Favorite Weapon(s): scimitar or short dagger, or Cleric "clicky stick" which will resurect anyone who has died
Favorite Belonging: nothing
Things you collect: friends
God(dess) you worship: Tunare
Hobbies: nothing
Favorite thing(s) to do: travel
Something you are good at: tracking creatures and people
Favorite body part on you: nothing
Favorite body part on the opposite sex: everything
Tattoos or Birthmarks: none
Piercing(s): none
What do you sleep in, and where do you sleep: I usually sleep under a tree or in an Inn if I am lucky; sleep in my clothes or nothing if I am lucky
Important lessons you have learned: Don't break the hearts of underage women, even if you think you are willing to wait for them to grow up
Best Advice: stay away from women who crave marriage
Words or phrases you overuse: I'm sorry
Most awesome experience of your life: When my son was born
Scariest : when my wife and son died
Spells: Healing Spells: depending on the amount of Mana (which is a power or strength needed to cast spells) the individual has, the spell will either only heal the wounds enough to keep the 'vicitim' alive or will completely heal all wounds.
Resurrection spell: ability to bring a dead person back to life. Casting the spell drains all of the caster's mana which will gradually increase back over a period of a few minutes.
Invisibility spell: ability to make one's self invisible or others that are targeted. Only lasts for about 30 minutes. If the caster casts another spell after making one's self invisible, the invisibility spell will break.
Shield spell: ability to cast an invisible "bubble" around self or others that will protect against harmful spells. The 'shield' lasts for about 10 minutes when harmful spells are being cast, or several hours when nothing harmful is hitting it.
Telepathic communication: Although not actually a spell in itself, certain members of his family and friends when concentrating can communicate conversations great distances or close by, between one another.
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Post by blasticon on Jan 13, 2010 14:02:15 GMT -5
RACE:Human
GENDER:Male
NAME: Meridian Soul
ALIGNMENT & DEITY: Good
LOCATION: Wherever adventure takes him But usually in the world between the living and the dead
AGE: 27
HEIGHT & WEIGHT:6'0'' 220lbs
WEAPON(S): A Sword and a Shield Neither are of Particular importance and both Worn down and weathered
ARMOR: Full plate but with no helm the armor is bulky and limits movement but well padded for comfort.
CLOTHING:a Dark Crimson tabard with a hood ( no cape ) its adorned with symbols that resemble light radiating from a humanoid figure. upon further inspection the tabard is crimson from blood lost in battle. A small leather utility belt also wraps around his waist its contents containing food and medicinal objects
PERSONAL ITEMS: He wears a broken cross that was sundered in the battle for his soul, it hangs over his heart.
CLASS: Blood and Soul Warden
APPEARANCE:a Very muscular frame many would have trouble believing he can move very fast. eyes that are dark brown but their depth seems to go on forever, dark short hair brings company to the scar over his eye, however the eye is intact. Upon further inspection one can easily notice the hundreds of scars as if having gone through hundreds of years of blood lust. the most visible being across the chest as if it a sword was plunged into the heart itself.
PERSONALITY:Charismatic and caring he seeks justice and the good of man, even in the worst of places he believes there is good. however he seems as if life has dragged on for thousands of years seeing the evil that lives in this world has worn him down. He is vigilant however and has a great sense of duty to his comrades and believes that Good must prevail no matter what it costs him.
ABILITIES/POWERS: Meridians powers are Incredible to say the least, however one can say he is a Defender not a fighter and Depends on his Allys However there is a darker side to his powers that can be difficult for him to suppress.
Meridian has mastered through death his body and soul, and the connections that the living have established to each other.
Meridian is More soul then body and therefore partially incorporeal his soul is a manifestation of his will and has forced himself to exist and remain on this earth to help good triumph once more.
Innate Abilities: Meridian is mostly energy and is capable of absorbing most energy based elements if not he simply acts as a conduit and releases the energy back into life
Physical Abilities:whats left of meridian is Blood, and lots of it. to be visible to his Allys he has compressed his blood into physical shape into the form that he is, he is unable to shape shift into anything else because his form is a byproduct of being a sentient soul. a blade may cut this physical form but it means very little.
Mental Capacities: Being alive by will alone Meridians mental capacities are actually weaker then one would believe. he is exists only because he has nothing now, and seeks to make sure no one else will meet the same fate as him. he is afraid to believe that he will exist forever, immortality is a terrible fate to him. he has a greater understanding of what life and death are.
Weapon Proficiencies:Meridian is proficient with sword and shield however he rarely swings either.
Magical Abilities: Meridian is a defender and a leader to say the least, his magical abilities are as follows:
Meridian creates connections to his comrades and allies binding his soul and body to theirs in turn he becomes stronger, but not to fight. Wounds Cuts Blasts Explosions to his allies will instead be inflicted to meridian, allowing his allies To live and continue fighting, with this knowledge the morale of his allies is beyond reason, knowing that they cannot die as long as meridian is present. the proximity of this ability is based on how many people there are, the more allies the greater the proximity.
Meridian can also through this connection relay insight to people to allow better combat synergy in addition with enough life and blood meridian can Physically manifest the souls of his Allys to empower them in the form of sword, shield or armor to block or slay incoming enemies and often uses this to protect himself from incoming attackers rather then Swinging his sword or shield.
Finally Meridian borrows small amounts of life and energy from the world around him, storing it for future battle and uses this to heal the dying and sick
IMMUNITIES/DEFENSES: Meridian is immune to just about anything physical, but not all magical.
WEAKNESSES: Although he is a very strong, meridian can still be restrained, and even dispersed. for the most part he is not a strong attacker and because of the connections he creates with life around him his soul can be tainted requiring time and energy to purify however, many believe that tainting him can cause him to use his power to destroy life rather then preserve it. Places with incredible spiritual Force require him some time to adjust. he also tries to save everyone almost to a fault, and will often run headlong into a trap not caring about his own safety. the nature of his power isn't perfect either, he still feels the pain of all wounds and it is taxing on him
HISTORY: Meridian Was born to Protect and serve, originally a paladin of the White order he lost his faith in a battle that had brought the order to its knees causing it to disband what few members it had left. Meridian gave up his holy power and began to travel seeking what life was about. his travels ended when he came upon a coastal village, and fell in love with its denizens eventual he settled down and started a family. Meridian being so versatile in combat was elected as the village protector and for a few years he believed he had found happiness. As with many stories however not all can end so well. The village was attacked by raiders and meridian in a attempt to give the village time to flee was mortally wounded. many from the village escaped, however his family was not, Slain and cast off the cliffs into the ocean their body's lay strewn on the rocks. With sheer force of will meridian made it back to the town only to see it ransacked and burning the raiders long gone. his family missing he searched for them bleeding out until he made it to the cliffs, the sight was horrible and he wished to Die. Meridian bellowing in anguish cast himself down to be swallowed by the ocean once again reunited with his family. but upon death he found himself in neither heaven nor hell he had killed himself, no matter how valiant the religion he had forsaken forbid him access to his family. however his god was benevolent and allowed him to Return to earth with a greater understanding of life and the connections we form to people, connections so deep that Even death cannot sever them.
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