vynfyre
Moderator
CM, Clan superhero & RP superviser
Yeah, It's Kinda like that...
Posts: 1,226
|
Post by vynfyre on Sept 30, 2007 12:01:46 GMT -5
Post your character sheet here, be creative, be outgoing, and most of all HAVE FUN with it!
Note: You do not have to you use your DC name, you may make up one that you wish, but do not make a new account for it, just post the name in the character sheet.
Here is an outline you may follow if you wish, it is the one that I use.
RACE:
GENDER:
NAME:
ALIGNMENT & DEITY:
LOCATION:
AGE:
HEIGHT & WEIGHT:
WEAPON(S):
ARMOR:
CLOTHING:
PERSONAL ITEMS:
CLASS:
APPEARANCE:
PERSONALITY:
ABILITIES/POWERS:
Innate Abilities:
Physical Abilities:
Mental Capacities:
Weapon Proficiencies:
Magical Abilities:
IMMUNITIES/DEFENSES:
WEAKNESSES:
HISTORY:
|
|
vynfyre
Moderator
CM, Clan superhero & RP superviser
Yeah, It's Kinda like that...
Posts: 1,226
|
Post by vynfyre on Sept 30, 2007 12:07:46 GMT -5
And here is my character sheet =]
RACE: Human
GENDER: Male
NAME: Vynce Fyre (Vyn)
ALIGNMENT & DEITY: True Good.
LOCATION: Wherever I am needed.
AGE: 16
HEIGHT & WEIGHT: 5' 9", 143 lbs.
WEAPON(S): Dual Deer Horn Blades
ARMOR: Hardened Leather Vest
CLOTHING: White Track Jacket with green trimming and a green undershirt, Jeans, and slip ons
PERSONAL ITEMS: blades, Gold Chain with Crucifix, Backstrap for sheathing blades.
CLASS: Dual-Swordsman, Martial Warrior
APPEARANCE: Vyn is a young man of rather odd appearance too many, He wears unusual clothing not yet experienced in the world, A white track jacket with green trimming and a green undershirt , jeans and slip ons. He is very tan and has jet black hair that is wavy and of medium length, (past the ears but barely). His eyes are emerald green, and his face his unscarred with a light expression.
PERSONALITY: Light and comical, sarcastic, and rebellious.
ABILITIES/POWERS: Seemingly Uncontrollable magic is in his blood from an ancient lineage that was sparked for the first time on his sixteenth birthday by the spirit of a man once called Vyn Fyre who had an unfinished mission in which Vyn must complete.
Innate Abilities: Fast reflexes. Story Telling. Singing. Playing instruments.
Physical Abilities: Very fast and swift. Enhanced Bone Structure, light but very strong, allowing him to move much faster than the average person, and his bones are almost impossible to break.
Mental Capacities: Very smart, Received a good education coming from the future. Quick Witted, and uneasily seduced or tricked.
Weapon Proficiencies: Currently Learning the ways of the sword, had minor experience growing up as a child, but now his life depends developing his skills.
Magical Abilities: Unknown, but powerful mages can sense a strong magical aura around him.
IMMUNITIES/DEFENSES: Enhanced Bone structure allows his bones to be much lighter but much stronger, he was part of a new generation of youth that were given these enhancements, his bones are almost impossible to break.
WEAKNESSES: Very passionate, seeing someone treated unfairly sets him off, and he tends to rush headfirst into things.
HISTORY: In the first years of the New Age Vyn, was born unto the world, but not the present world, he was born unto the future world. He grew up the son of two Mega-Celebrities, A Rock star and a famous Writer. He was in the spot light from day one, he was a successful recipient of the new enhanced bone structure that scientists at NewTech Inc. completed after several decades of testing. He ran many road races, and marathons, his lighter bone structure allowing him to move faster. He also studied the ways of the Chinese Warrior. He collected many swords never intending to use any of them. He studied many forms of Kung Fu and Karate and various other fighting styles in which he easily dominated the arena with his bone structure of enhanced strength and quicker movement. He had what many would call the perfect life, the true dream life. He was wealthy, famous, good looking, and had a great chance for a successful career as a Rock star like his father. He was a prodigy with the guitar and many believed he would surpass his father’s skill within years. But on a snowy November 5th, his sixteenth birthday, the unimaginable happened. In the modern world, magic was long forgotten, but it still lingered in the blood of many. Blowing out the candles on his cake he wished for an adventure. He wished for an adventure of amazing brilliance with thrilling battles and evil knights. Never did he realize that as he blew out the last candle, he would fade away like the smoke from the cake.
Now he is unsure whether it was a curse or blessing that he was given his wish. Wandering, forever trying to find his place in this new world and trying to find his way back home. He has taken up the hook swords which allow him to conjoin his fighting styles and swordplay. Searching for answers, searching for adventure, and searching for something he does not even know exists, this is the Journey of Vynce Fyre, the Teen of the Future.
|
|
|
Post by Srfred on Sept 30, 2007 15:35:08 GMT -5
RACE: Elf
GENDER: Male NAME: Fredric
ALIGNMENT & DEITY: N/A
LOCATION: Western Forests
AGE: 217
HEIGHT & WEIGHT: 5'6" 125 pounds
WEAPON(S): Forbidden Western Wood Bow + Red Maple Arrows
ARMOR: Dragon Mithril
CLOTHING: Green robes with silver trim, leather shorts, leather boots
PERSONAL ITEMS: Quiver, small dagger, golden chain
CLASS: Elvish Bowman, foot soldier
APPEARANCE: Fredric wears a bright green robe with a silver trim on the outside, his leather shorts have a tan color but are faded from their extensive usage, his boots come up just below his knees. He has bright blue eyes and pointy ears. His face is perfect with no scars what so ever. Even with his age, he still appears to be a teenager, if he was human. He is relatively young compared to his elders who live into the thousands.
PERSONALITY: Very reserved and secretive
ABILITIES/POWERS: Immortal, unless he is killed from a blade. Has good healing powers for himself and others; he heals himself quickly after taking damage as well as the ability to heal others
Innate Abilities: Extremely quick reflexes, perfect aim with a bow, good at playing old fashioned elvish instruments
Physical Abilities: Extremely quick runner, very agile, in perfectly fit shape. All abilities are much higher than all humans but, he is weaker in physical strength
Mental Capacities: Very intelligent, has a quick mind
Weapon Proficiencies: Bow + Arrow. Secondary usage: thin, swift double swords
Magical Abilities: Can use the most basics of magic, but as he continues to train, his abilities will improve
IMMUNITIES/DEFENSES: Immortal
WEAKNESSES: Hand to hand combat with strong opponents
HISTORY: As a child, Fredric was born to a high member of the Elvish army. He was trained as a perfect marksman and continually trains to improve his range and skill. When he was very young his home village was attacked, so his family left with him to wander from the Eastern Woods.
In later years they eventually reached the Western woods, where he still lives. He has begun to start his own family, but having children is very rare due to the fact of the long lifespan of elves.
He is a lower member of the elvish army but he is the commander of his unit of archers. While commanding, he continues to search for a fabled bow that will have incredible range and accuracy. He has yet to find this bow, but his search continues.
---------------------------------------------------------------
This is the quest of Fredric
|
|
|
Post by isis63 on Sept 30, 2007 19:23:17 GMT -5
RACE: Human
GENDER: Female
NAME: Isis
ALIGNMENT & DEITY: Protector of Earth and Mankind
LOCATION: The East Watchtower
AGE: 100
HEIGHT & WEIGHT: 5' 3", 115 lbs.
WEAPON(S): A plain looking staff with a group of small twigs attached to the bottom to resemble a broom. Nature and all it possesses.
ARMOR: Invisible Magic Shield
CLOTHING: Simple long sheath dress of iridescent green PERSONAL ITEMS: Various sized leather and cloth pouches hanging from a leather belt. A polished agate on a leather cord around her neck. Sturdy leather boots and arm bracers.
CLASS: Mage
APPEARANCE: Isis has pale skin, red hair and brown eyes. Her flame red hair unfortunately attracts attention wherever she goes. Because she is a witch her looks are timeless and it is impossible to tell from looking at her face how old she really is. PERSONALITY: To her close friends she is generous, warmhearted, creative, enthusiastic and faithful. To those who have become her enemies she is intolerant and unforgiving.
ABILITIES/POWERS: Fortelling the immediate future, extrodinary knowledge of magic and potions, the ability to gain an honest confession from anyone by just touching them with her hands (confessor powers).
Innate Abilities: Can charm any animal.
Physical Abilities: Can fly using her broomstick, agile and strong. Mental Capacities: Intelligent with a witches’ sense of knowing the future and being “one” with nature. Weapon Proficiencies: Can call upon magic at any point to protect or defend.
Magical Abilities: Growing stronger with each passing day.
IMMUNITIES/DEFENSES: Is able to heal herself after minor wounds and deflect most attacks with her magic. Can call upon nature and animals to help protect her from attacks.
WEAKNESSES: Empathetic, a strong passion to help the poor and weak, even if it puts her in danger.
HISTORY: She was named after her grandmother, Isis the Great Enchantress and Mother of Magic and was taught from birth how to command nature to do her bidding. Born a “natural” witch, her powers were at full strength by age 10 and over the course of the following years she learned how best to control them. Upon her 20th birthday her Grandmother gave her a gift of a powerful Crystal Staff. This staff had been passed down in her family for generations and held all the knowledge and power of each of her ancestors. On her 21st birthday she married but her arranged marriage to Seth was not a happy one. Isis devoted her time and studies to white magic and being one with nature, while her husband preferred dark subtractive magic and used his power to harm and gain vast wealth. When the Gods realized what Seth was doing, they decided to punish him by taking away his magic power. Enraged and jealous that Isis’ magic was spared he tricked her into going into the dungeon to find a lost child, and once inside he locked the door. The walls were 30 feet thick and although Isis’ magic was strong, without being able to see the moon and stars she was unable to gain enough power to escape. He gave her magic staff to a griffon and instructed the griffon to carry the staff high into the mountains and hidden so it would never be seen again. The Gods, taking pity on Isis and sent seven scorpion goddesses to help her escape. Once she was away from the castle the Gods destroyed it, killing Seth and his evil followers. Now Isis is on a quest to find her precious crystal staff and try to undo all the harm that her evil husband has done.
|
|
|
Post by AC_Shadow on Sept 30, 2007 19:34:24 GMT -5
RACE: Avian
GENDER: Male
NAME: AC (Airborn Creature)
ALIGNMENT & DEITY: Bystander
LOCATION: Among the highest mountains
AGE: N/A
HEIGHT & WEIGHT: 5'10", 90 lbs.
WEAPON(S): (soon to be learned, had only been trained with magic and combat)
ARMOR: Enchanted Rockhard Torso
CLOTHING: Sleeve-ripped underarmor, Track Pants, Black Boots
PERSONAL ITEMS: Heart-shaped charm
CLASS: Regent, Top class general in the academy of training, leader of Squad AC for requested quests
SQUAD MEMBERS: Skyer(twin sword-user), Windy(dagger-user), Shroude(rune blade-user) [details will be described during RP story]
APPEARANCE: Tanned skin, blue eyes, muscular body, short brown hair, boots up above ankles, feathered wings with a span able to reach up as long as 2 trucks, white underarmor, long-black track pants
PERSONALITY: calm but regretful
ABILITIES/POWERS: Elemental Power(able to control most powers of nature, still learning), Enchantment (able to improve the use of items/weapons), Quick-self regeneration if wounded
Innate Abilities: Quick eyes, ability to learn, compassionate
Physical Abilities: Expert in all combat fighting, light but diamond hard bones (so is able to fly quick)
Mental Capacities: IQ above 200(recieved teachings from his mother, wisest of all avians), strategist, predictionist, learned the pressure points of all bodies
Weapon Proficiencies: N/A
Magical Abilities: Able to use most of the powers of nature and use them in his own will and advantage, is still learning
IMMUNITIES/DEFENSES: muscular body, diamond rockhard bones, torso armor, mind defense(against mages)
WEAKNESSES: Regrets and Sorrows
HISTORY: AC was born to a family of royalty in an avian race. He had easily managed to learn and grow up in luxury but despised it after he had been sick of it so much and tried to live a normal life. AC was a natural, he always had the ability to do the extroadinary out of the extroadinary. Soon after he had graduated out of the academy of basic training when he was 6, he had been offered to be an apprentice of the strongest avian in the kingdom, Airborne, knowing that AC would be just like him. In favorable addition to this apprentice training, his mother started AC's training in all around knowledge of education, stategies, etc.
A few years later, Airborne, AC's master, wanted to promote AC to the best and gave him some of his most dangerous secrets(currently is still). AC had been taught how to use his elemental techniques, combat fighting, and enchantment from him. There were but only a few ppl in the world who had known how to use those powers and Airborne had learned them from his master that had gone on to a journey of discovery and power.
After being told of his master's master's journey, AC set off on a quest for power of his own, individually, knowing that it would be a dangerous task. He had met a priest with cursed trouble. He had been taunted by the wretched druid of the land. AC took a challenge to defeat this druid and succeeded. Coming back to the priest to give him the good news, he realized the priest was actually one of the 12 ancient elders in the whole world. The elder had given AC the ability to quick regenerate his-self whenever in need as a return of thanks.
AC came back to the Avian kingdom and the news of his father's death had been spread. He had been murdered by the top rank general of the Devils Kingdom from a quest he had taken to gain some knowledge of the evil land. His mother had given the only thing left of him, a heart-shaped charm of the family that both parents took before marriage. AC had vowed to be the revenger of his father's death and doing what he can for more power.
|
|
Hody
Paladin
Clan Member
I came... I saw... I fumbled...
Posts: 2,115
|
Post by Hody on Oct 3, 2007 15:27:46 GMT -5
RACE: Half Wood Elf/ Half Human
GENDER: Male
NAME: Unknown, called Hody since long ago.
ALIGNMENT & DEITY: Neutral & NONE
DOMINIONS: Material Plane
LOCATION: Constantly travelling
AGE: 4521 give or take a few, he's not quite certain anymore, he lost exact count hundreds of years ago.
HEIGHT & WEIGHT: 5'7, 160 lbs.
APPEARANCE: Hody is a short but very muscular man, his appearance holds no marks of his elven origins, although it's kinda hard for anyone to see that anyway since he's constantly masked. He has blue eyes and blond hair/beard, but same with that, no one actually get's to see it cause of his mask, but that's what he looks like. In perspective he looks more like a wild viking then either an elf OR an oriental ninja, so people who saw his true apperance might wonder what the heck that is all about.
CLASS or JOB: Ninja
PERSONALITY: Despite his wild apperance (which as said no one actually gets to see) and his deadly classification he's actually a rather nice person, at least when he chooses to be, like... if you're his friend or something like that. Although if you're on his bad side he's just as likely chop your head of, so maybe he's not all that nice when you think about it. But he's not likely to come into unnecessary conflict because that would draw attention to him, and he's not very much for that, he'd prefer to settle things peacefully for the moment and then kill the adversary in a dark alley later without anyone noticing, not that he couldn't skill an adversary in open combat, on the opposite, he's very skilled in combat, it's just that he prefers the more subtle way... he IS a ninja after all so what you'd expect? Basicly he is like a coin with 2 major sides, one is kind of friendly, laughable, huggable and is a good friend, the other one is dark, serious and deadly.
ABILITIES/POWERS:
Physical Abilities:
Night Vision - He can see almost as clearly during night time as during daytime, much due to his elven blood and further enhanced by a couple millenias worth of training.
Telepathy - He can communicate with anyone through his mind and he will be heard like a voice in the head of the one he communicates with, in the same way he can hear the other persons thoughts so that person can communicate back to him. This ability can also be used to confuse and intimidate an opponent, imagine in the darkness hearing a voice in your head saying you're about to die, kinda spooky eh?
Blend/Hide/Invisibility - He is an expert at blending into any environment and hide in any terrain, due to long training he is so profficient that he can even rend himself invisible for a short amount of time.
Tracking - He is an expert tracker and finding his way through any terrain.
Swimming - He is an adept swimmer and can remain under water for several minutes, but he can (obviously) not breathe under water.
Language Skills - He is fluent in all Common tongues and Elvish tongues, he speaks most other languages at a fair level.
Lycantrophy - Yeah, believe it or not, he is cursed with lycantrophy since a long time back, he's not even certain when he got it, perhaps he spent to much time with his wolfs or something like that. Anyway, after long and enduring training he can now control it at will and turn himself into either a werewolf or a regular wolf, when in either of these shapes he can not use his weapons (they will still materialise into his shape so they are returned once he leaves his lycantrohpy state, but he can't use them meanwhile). When in werewolf state his strength, speed and stamina will increase, but it will also decrease his judgement making him more liable to making bad and rash judgements. In wolf state his speed and stamina is increased and to some degree his strength as well, but not as much as in werewolf state, however he isn't as rash in this state, on the contrary he is rather calm and concentrated. He can still communicate normally in these both shapes. He rarely changes shapes though since he prefers to be able to use his weapons.
Martial Arts - He is trained in the deadly arts of ninjutsu as well as most other martial disciplines and is an expert in all of them, he is very capable of killing an enemy with his bare hands.
Poison - Due to his ninja training he is very proficient in the use of various poisons as a way of silent assassination and can use this to posion his blades and arrows if he wishes.
Animal/Plants Communication - He is able to communicate with animals and plants without hindrance.
Dual Wield - He can wield 2 one-handed weapons at once at an expert level.
Weapon Proficiencies:
He is after all a ninja and therefore he is trained in the use of most weapons, the ones not included in the list are of average skill.
Oriental Blades - Expert (Weapon of choice) Western Blades - Good Bows/Crossbows - Expert Throwing Knives - Expert Regular Knives/Daggers - Expert Staves/Poles - Expert
Magic:
Magic isn't really his strongest forte and he knows few spells, but the ones he know is rather potent.
Entangling Roots - He can call forth the roots from the ground (provided there is any of course, kinda hard to bring out a bunch of roots in the middle of the desert you know) to ensnare his enemies and restrict their movements, the roots will remain until called off or destroyed. Range is about 25 ft. These roots will not damage the one they hold down, only restrain them.
Energy Shield - Basicly what it sounds like, he can summon up the energies within him and close to him to function as a shield, it will visualise itself as a light-blue dome-like lightshield around him, covering him from physical and magical attacks for as long as the energies lasts, this means it will weaken him if it needs to be held for an extended period of time. The maximum width he can extend it to is 10 ft, and the further it is extended the more energy it will consume. This also works the other way around which means that he or anyone else covered by the shield can't attack someone on the outside of it.
Energy strike - This works in the same way as energy shield but is an offensive move. He can use this to summon forth energy from within himself as an enchantment cast upon himself and his blade (not any other types of weapons though) covering both himself and the blade in a light-blue light and making the attack more potent, this also enables him to strike at targets that are immune to physical attacks, such as etheral and immortal beings. This attack will drain him in the same manner as the other Energy Skills and after an attack he will need an extended period of time to recover.
Energy Healing - When it comes to minor injuries he can use his energies to heal himself or his allies (in example, light bruises, minor cuts etc.) He can not use this to heal major wounds though. Just as the other energy attacks this will cover himself and the others involved in a ligh-blue light.
Life Transfer - This is a skill that allows him to transfer the life-forces between himself and another being. This skill requires physical contact in order to be used. It is mostly used to heal major wounds of allies by giving them a portion of his own energy at the cost of leaving him weakend for quite some time while he needs to recooperate. If he is still concious he can use this to heal himself by draining life from someone else even to the point of killing them. He can not use this skill in order to ressurect anyone.
IMMUNITIES/WEAKNESSES:
Immunities:
Mental immunity - He is immune to anyone trying to damage or enter into his mind.
Resistance:
None actually
Weaknesses:
Women - He he... urrm... sorry...
Magic - In spite of his own magic abilities he is still rather week against most types of magic attacks, sure he won't keel over at first site of some magic thrown at him, but still...
PERSONAL ITEMS:
He doesn't really treasure any item, most items are just tools to him.
Katana - As a weapon he carries a rather short Katana, basicly the same length as a ninja sword, but with the curved blade instead of the straight blade on a ninja sword. It is light, durable, sharp as well as easy and quicky to draw.
Companions:
This dude is a loner haha... nah, actually he has 2 wolves that sometimes accompany him or at least stay relatively close, usually in a nearby forest or something similar where they can remain hidden until needed. Out of concern for them he very rarely brings them into battle though (big softie eh?).
HISTORY:
Born in the wild northlands by a human mother and a wood elf father Hody found himself being a bit of an outcast due to his mixed blood. From his father he inherited the elfs immortality (at least he won't die of age, but his hard life-style might find a way to fix that for him) and of course good sight, keen hearing and a lot of other inherit abilities of the elves, however he didn't inherit his fathers good looks, but hey, can't get everything right. In spite of him having no resemblance to his fathers kind he wasn't accepted in the human society where he was born and when his mother died he sought the companion of the elves instead. Here he wasn't very accepted either but they still trained him in much of their ways and taught him how to make use of his inate abilities.
After having lived with the elves for a time he felt the ground burning under his feat as he didn't manage to get full acceptance and he took his leave from them, travelling across the world for many years, ending up in the mysterious east. Here he found a nice girl and were prepared to settle down. Unfortunately she was killed in a war between rival warlords, in his rage Hody wiped out both of the rival factions and their blood-lines. Seeing his abilities he was brought into a ninja clan and were taught their ways. Living with them for well over a thousand years (something that amazed a lot of them and made them think he had mastered some legendary skill) he become a master in the arts of assassination end espionage and rose to become the leader of the clan.
After this he became restless and wanted to travel around the world and left the clan in the care of his subordinates. He knows he still has their loyalty should he ever decide to return or call upon them, but he has no desire to do so until he has seen the world... and that he found out takes quite a long time.
During his travels he learned to know a pack of wolves that became his companions, he mostly kept them around because he likes wolves, when it comes to fighting he prefers not to get them involved and whenever he goes somewhere where there might be danger involved he leaves them behind. Somewhere along the line (he has forgotten the exact time) one of the wolfes got crazed and bit him, cursing him with the mark of lycantrophy. He treated the wolf leniently and cured it of it's rage, however the damage was already done and he had one long and tough struggle ahead of him before he managed to control his curse and for this period he secluded himself from everyone else deep in the mountains with only his wolves nearby, for more then 1000 years he remained in seclusion before he was able to control lycantrophy satisfactory (obviously the wolves he has now isn't the same as then since wolves don't live that long, it is their offsping through generations that kept staying by his side, although now only two of them remains).
Now he decided to once again return to world of civilization and he resumed his travels.
Well, here he is Vyn, I brought an elder version of Hody here, in the "current" version existing on the ezboard community he was turned into a big black demon in Hell... that version of him is a bit less playable so I prefer the old one lol :-)
|
|
debest1
W&W Veteran
Clan Member
Posts: 1,276
|
Post by debest1 on Oct 17, 2007 17:08:05 GMT -5
RACE: Human
GENDER: Male
NAME: debest
ALIGNMENT & DEITY: N/A
LOCATION: At home
AGE: 15
HEIGHT & WEIGHT: 5' 10", 145 pounds
WEAPON(S): The Elements (Think Gaara from Naruto, but waaaay weaker)
ARMOR: None
CLOTHING: Light shirt
PERSONAL ITEMS: Glasses case, ring
CLASS: Elemental Mage
APPEARANCE: debest has no noticable features, since his clothing is very plain. debest has black hair, medium length and is of a medium build. He wears a light brown tunic and light brown robes that cover his feet.
PERSONALITY: Very friendly, helpful. And talkative!
ABILITIES/POWERS: Has the ability to control or manipulate the elements at will. However, it is very weak (for now hehehehe).
Innate Abilities: Can charm animals. (Sorry Isis we have the same ability!)
Physical Abilities: Nothing special.
Mental Capacities: Has some ability in telepathy.
Weapon Proficiencies: None
Magical Abilities: debest excels in doing damage as a support. Sand = weak Water = medium Fire = very weak Wind/Air = none yet Rock = weak Lightning = none yet
IMMUNITIES/DEFENSES: Immune against poison.
WEAKNESSES: Anything! Physical or magical, debest has no natural protection and will need to summon his own defenses.
HISTORY: debest started off as a boy who grew with very unique powers. He grew up with his family near the seaside, where he learnt to control some of the sand and water. Roaming nomads killed his family, and debest managed to get away by concealing himself in the rocks. He has now wandered to find anyone who will help him in his quest to grow. Now that his family is gone, his main goal in life is to find a group of friends who will be his family.
|
|
|
Post by mnbvcxz on Oct 21, 2007 17:03:05 GMT -5
RACE: Liche
GENDER: Male
NAME: MZ
ALIGNMENT & DEITY: Unsure
LOCATION: Waking up in the middle of a ash strewn battle field. No one left standing except me.
AGE: Unknown
HEIGHT & WEIGHT: 6’0 200 lbs.
WEAPON(S): No real use for them at the moment
ARMOR: none
CLOTHING: Tattered cloak
PERSONAL ITEMS: Amulet with pearl like rune Stone in the center. Carries a scepter with all the knowledge and wisdom that he has learned . Scrolls from that past that can’t be deciphered. Language is unknown to all at the moment.
CLASS: Wizard
APPEARANCE: Well groomed mage, with long brown hair, hidden behind the hooded cloak. It seem that the decays of time have spared the appearance of this Liche.
PERSONALITY: Abrupt, serious, and at times inpatient. Trying to learn how to relax.
ABILITIES/POWERS: Can look into the past of those that have fallen by his hand, and at the hands that he once controlled. Can summon the undead to his aid. Also can summon fallen hero’s that have only died in recent moments. They come to life until killed or they have finished my bidding.
Innate Abilities: Telepathy, Telekinesis
Physical Abilities: Can take damage at increased levels, if and when needed. Other then that uses magic to do most anything that he needs to do. Paralyzing sight and touch. Not known how long the paralysis lasts cause none have survived.
Mental Capacities: With what seems to be life time‘s of memory and knowledge.
Weapon Proficiencies: From the fallen warriors that lay slain, the knowledge and ability’s to use most any weapon.
Magical Abilities: Extreme power when it comes to all types of magic.
IMMUNITIES/DEFENSES: Immune to disease, fatigue, and anything else that the living are subdued to.
WEAKNESSES: One that is his phylactery. A magical receptacle that I have stored my soul in. Can come in many forms, usually protected by many spells.
History : Unknown at the present time. Can’t decipher which past is his or of those that have fallen before his hand.
|
|
DCKingdomKome
New Member
Frost Knights Dean of Diplomacy
Posts: 41
|
Post by DCKingdomKome on Nov 11, 2007 0:56:10 GMT -5
It's really very simple. In this world, there is right and there is wrong... and that distinction is not difficult to make.
I. Basic Information
A. Common Name: Dante Commedia KingdomKome
B. Full Title and Rank: Durante Alighieri diCommedia Commedia of the Frost Krimson Knight of Due Lati Unito
C. Race: Human
D. Gender: Male
E. Alignment: Lawful Good
F. Class: Psychic Warrior
G. Military Division/Rank: Frost Knight High Guard
H. Home: Commedia Estate, Commedia Estate Frost Knight Fortress, Snowfather Mountain
II. Character Overview
A. Physiology Dante’s physical appearance can be most readily described by his family’s hereditary trait. He is gifted with youthful looks known as the Blessing of the Curse. Even after returning to natural time, he has hardly aged a day since he arrived. Until the addition of the champions, he could die of old age like normal humans, but he would probably not look a day over 21. Of course, Commedii never live that long. Dante is 6’1, 180 pounds. He has a toned, athletic physique: a by-product of his constant training to harness the physical demands of his psionic power. He has designs that cross from one bicep along his back and chest to the other one. He lastly has telltale signs of the two beings locked with him. He only casts Elysion's shadow. He also has Tartarus's fangs. They are not noticeable unless he speaks or smiles broadly. They tend grow when Tartarus is fighting for control.
Dante dons a formfitting navy blue full-grain leather jacket and boots. They were enchanted by the finest mages that Snowfather Mountain, giving it its bluish tint. Dante also bears Elysion’s Gold Titan Blade and Tartarus’s Amini Hammer. The Gold Titan Blade sits vertically nearly scratching the floor. The Amini Hammer, unusually massive even for a Jaguar Knight, is attached to the Golden Titan Blade's sheath, a recent compromise between the champions.
As KingdomKome, he possesses much of the strength of Tartarus but not his size. He bears Elysion's dragon scale armor, but a navy blue cape has replaced the wings and it has been darkened by Tartarus's rage. KK also wear a mask, the light of Elysion seeping from his eyes. He wields Due Lati Unito, the Platinum Hammer, merged form of the Golden Titan Blade and the Amini Hammer.
B. Mannerism Dante has a cheerful personality, despite many of the atrocities he has witnessed or caused throughout his journeys. He is not deterred by the circumstances of a particular situation believing that everything, good and bad, happens for a reason.
Dante's personality and outlook is necessary to manage his possession by Elysion and Tartarus. Elysion is "lawful good" and Tartarus is "chaotic evil". They are both indifferent and committed to their purposes. Elysion has performed the amazing acts of kindness and Tartarus has committed vile, gruesome acts of violence. As a result, they each try to convince and compel Dante to help them in their individual roles.
C. Sociology When he arrived initially, he was greeted kindly by nearly all of the knights. One was rather hesitant but with good reason: one of their fellow knights had seemingly killed himself, but because Dante unwittingly implicated himself as the knight’s murderer. Despite the awkward introduction, the Frost Knights have accepted the Commedia and he has fully engulfed himself into his clan’s culture.
Dante is an out-going and fun-loving person within the Frost Knights Fortress. He is also eager to support any knight and visitor, either on his own accord or through Elysion or Tartarus’s beckoning. From time to time, you can witness Dante very quiet. He is not necessarily in deep thought, he is actually dealing with the beings trapped within him. He could be receiving instruction from them, trying to silence their comments, or even compelling them to take control.
Dante manifested into KingdomKome from Devlan Laroque's attack during zipcat Inarus's visit. KingdomKome is the merge consciousness of the three souls. As KingdomKome, he can be virtuous and pig-headed like Elysion or quick-tempered and downright atrocious like Tartarus
D. Weapons & Items Due Lati Unito – Since his duel with Demon Hellfire, Dante can now wield the Platinum Hammer, or Due Lati Unito as it is called. It is combination of the two weapons Golden Titan Blade and Amini Hammer through Dante's psionic powers. Although the sentience of the Blade dissipates, the Due Lati Unito’s power is formidable in Dante's hands, and near unstoppable in KingdomKome’s.
Unfading Promise – A gift from Farryn, the jester of the Frost Knights Clan. The dagger has been imbued with Dante’s psionic power. Although the dagger is mere 7 inches, it can supernaturally reach anyone almost a foot away. The other mystical properties of this girft have yet to be discovered.
III. Ability
A. Non-magical Autohypnosis - Dante has trained his mind to resist certain injuries and threats. Bluff - Dante could make outrageous or blatantly untrue statements seem plausible. Body Fuel - Dante can expand his focus at the expense of his health. Chaotic Mind - The turbulence of Dante's thoughts from the presence of Elysion and Tartarus inadvertently prevents others from gaining insight into his actions. Deadly Precision - Dante empties his mind of all distracting emotion, focusing solely and completely on his target. Language Fluency - Dante can read and write any language he speaks, mainly official languages of his clan. He can speak Common, Elven, Drow, Dwarven, Orcish, Owl and Undercommon. Mounted Combat - Probably a family trait, Dante can ride any mount he desires, although he prefers to walk and run. He has a particular aversion to horses... and gryphon. Narrow Mind - Dante's concentration is as keen as an arrowhead, allowing him to gain psionic focus even in the most turbulent situations. Rapid Metabolism - Dante's wounds heal rapidly. Sense Motive - Dante has keen sensitivity to the body language, speech habits, and mannerisms of others. Sidestep Charge - Dante is skilled at dodging past charging opponents and taking advantage when they miss.
B. Magical Burrowing Power - Dante's powers sometimes bypass barriers. He can attempt to manifest his powers against targets that are sheltered behind a wall or force effect. His power briefly skips through the Astral Plane to bypass the barrier. Chain Power - Dante can chain any power that affects a single target and that deals either acid, cold or fire damage. After the primary target is struck, the power can arc to up to 15 secondary targets equal. He chooses secondary targets as he likes, but they are always within 30 feet of the primary target, and no target is struck more than once. Combat Manifestation - Dante is adept at manifesting powers in combat. Enlarge Power - Dante can manifest powers farther than normal. He can alter a power with a range of close, medium, or long to increase its range by 100%. Extend Power - Dante can manifest powers that last longer than normal. Mental Resistance - Despite the chaos within his thoughts, when his focus is potent Dante's mind can be armored against mental intrusion. Metamorphic Transfer - How Dante can become KingdomKome, he can gain the natural and supernatural ability of Elysion and Tartarus. Overchannel - Dante burns his life force to strengthen his powers. Psionic Fist - Dante can charge his unarmed strike with additional damage potential. Speed Of Thought - The focus of his mind energizes the alacrity of his body. Widen Power - Dante can increase the area of his powers.
C. Immunities Cold - When Dante pledged his allegiance to the Frost Knights clan, ice began to flow through his blood to warm his heart. Dante also has some resistance against heat and poison because of Elysion and disease because of Tartarus.
D. Weaknesses Amnesia - Dante was initially unable to remember much about his past, himself, or his family. It was apart of Vengeance’s plan to fully separate him from his father. Surprisingly Justice supported his plan as a precaution, but has allowed Elysion to reveal portions of his life slowly… Chivalrous Courtesy - Dante despises raising his hand against females. It is a pity, because quite a few women he knows pack quite a punch. Daredevil - Dante only really feels alive when he’s staring death in the face, apparently a Commedia trait. He is addicted to the thrill of death-defying stunts, pushing himself to the limit at every available opportunity to increase his focus and ability. Intolerance - Dante cannot tolerate absolutely any disrespect to his clan, fellow knights, or even ex-knights. He has been known to start battles and provoke people much stronger than he to preserve an ally’s dignity. No Retreat - Dante will never run from combat, no matter the odds. He’s driven by Commedia Pride: he will fight against any foe, no matter how impossible he knows his odds are.
IV. Brief History Durante Alighieri diCommedia's intended life was cut short through no fault of his own. As the son must sometimes pay for the sins of the father, Dante was held accountable for the actions of Hannibal the Grim.
Life, however, is rarely so simple and never what it seems.
His death, or absence, has set of chains of events that have raised one of the most ancient questions of humankind: what is Justice and what is Vengeance. Consequently, the goddess of Justice and the god of Vengeance are curious in the answer.
KingdomKome, the moniker Dante has grown into, is now caught in a battle raging between the famed champion of Justice and the infamous champion of Vengeance... within his very soul.
It is no matter however, because, for once, both beings have told him to come here, to the lands as far north as possible. They both want him here, with the Frost Knights.
|
|
DCKingdomKome
New Member
Frost Knights Dean of Diplomacy
Posts: 41
|
Post by DCKingdomKome on Nov 11, 2007 0:56:52 GMT -5
Signature compliments of RhaynyBetter a little with righteousness than much gain with injustice.I. Basic InformationA. Common Name:Elysion B. Full Title and Rank:Gold Dragon Patriarch (Pre-Age) Enforcer (Age of Heroes) Gold Paladin, Judgewyrm C. Race:Dragon (Gold), Immortal (Presumably) D. Gender:Male E. Alignment:Lawful Good, KingdomKome F. Class:Paladin G. Military Division/Rank:Unavailable H. Home:Dante Commedia II. Character OverviewA. PhysiologyDante's boots magically disperse as Elysion's Golden Sea Slippers wrap around down his calves and around his feet. Elysion's dragon scales grow out of and hang from Dante's leather jacket, becoming the Dragon Scale Jacket. Elysion's wings spring and run down his back. When Dante grabs the Golden Titan Blade from its sheath, it releases a radiant light from Dante's eyes and Elysion comes forth. At 6'1, 180 pounds without armor, Elysion does not physically change Dante’s body when he assumes his human form, save for springing his wings. Dante does not understand the resemblance, since Elysion's human form existed long before he was born. Tartarus simply smirks at the question. Elysion true form is 60' long with a 135’ wingspan, 22' high, and weighs 640 tons. When he reveals it, his eyes continue to glow. Several large horns shoot sideways from his cheeks, and two very prominent horns point backwards along his head. He has numerous tentacle-like whiskers that sprout from the top and bottom his jaw. They give the appearance of a beard, revealing he is not as young as he chooses to portray when human. His wings connect from the top of his back to the tip of the tail. In this form, he smells like the typical Gold Dragon of saffron and incense. B. MannerismThe Goddess of Justice looked within the Gold Dragons for her champion because they were most dedicated to defeating evil. She chose Elysion because he was leader. He spent a great deal of his life in human form, seeking out evil and punishing wrongdoers to the best of his considerable abilities. He preferred to turn villains over to law enforcement if available, but ultimately took whatever action he MUST to see justice served. By his aged draconic nature, Elysion seems to have a lackadaisical attitude to mortals. In his dedication to defeating evil, he sees a much broader scope of the world. While certain crises arise that are extremely important to Dante, Elysion might consider the event as an unimportant hiccup. He acts with an incredible sense of patience when the Commedia feels not a second should be wasted; or pushes his host when he can see a serious battle looming months, or even years, into the future. This tends to annoy Dante to no end. Elysion does prefer to talk rather than to fight. He will never engage in combat if he believes it is unnecessary. Once he believes it is important, he pours his entire being into a battle against evil. Elysion dislikes killing, but will not hesitate to do so if necessary to defeat an evil foe. C. SociologyElysion is tolerable of all who have a virtuous soul. He does not choose sides along ideologies or beliefs, but he does along character and integrity. His loyalty is not based on politics or society, since these are constructs of mortals. His strong conscience is a product of his very existence, not of precepts such as rules or tradition. As a result, he acts cruelly to those mortals that are less than honorable. Elysion fancies the Frost Knights, though not the frost of the land. Being stronger, faster and generally smarter, he possesses the typical draconic superiority complex and takes a very paternalistic position. Also, being specifically a Gold Dragon, he loathes the cold. As a result, he certainly does not get entangled in internal matters of the clan, instead allowing the mortals to work out problems and to stay warm. Elysion does consider every knight an ally, until their true alignment reveals itself. Unruly visitors, however, might actually be speaking directly to him if the Commedia acts to correct their behavior. D. Weapons & ItemsDragon Scale Jacket – Elysion’s armor is unique in that it is actually made up of the scales of his draconic form. The Jacket is tight and thick, fitting every joint and muscle of its wearer. Arguably the oldest Gold Dragon, his scales shine magnificently while being incredibly durable. Elysion would do himself a great injustice if he decided to use other armor, enchanted or not. Golden Sea Slippers - Sea slippers are not typically woven out of gold. Indeed, Elysion’s were not gold when first wore them. Whether a result of being worn by a Gold Dragon or the blessing from Justice, the enchantment has given the slippers their glistening glow. They look vulnerable, but the defense it contributes is as great as the insurmountable speed they give Elysion. Lex Talionis - The strongest Titan Blade on earth, evident as it is the only golden sword of its kind. It was forged from the metal and mold of Justice's own sword. It is so powerful that it possesses innate intelligence and numen supply. In comparison to its owner at his peak however, the blade's was only needed to channel Justice's power. Now, however, Elysion needs his weapon more than ever. Lex Talionis channels certain spells that Elysion casts naturally as a dragon and contributes numina for special attacks that it likes. It also boasts a small arsenal of attacks. It only communicates with Elysion, and will cooperate with Dante only with his approval. Blade BarrierLex Talionis replicates itself into an immobile, vertical curtain of whirling Titan Blades shaped of pure force. NecropotentLex Talionis is especially effective against undead. Greater Spell PenetrationBeing a potent magical item, Lex Talionis is efficient breaking through spell resistance more readily than normal. III. AbilityHaving existed for thousands of years, Elysion was the wisest of his race and had a strong command of arcane magic by the time of the Age of Heroes. Justice’s patronage only extended the paladin’s capacity. When the goddess of Justice imbued him with her divine power, she opened his mind to arcane magic and granted him vast knowledge of it. His arsenal of defensive and offensive spells is formidable and he can often act against an opponent without the need of complex incantations or physical gestures Without her and within a human body, however, his power is severely limited, although his knowledge is just as strong. In his draconic form, some of these spells are still natural abilities. His Golden Titan Blade, Lex Talionis, once a small supplement, grants him necessary additional power, halving the numen demand of certain spells.. A. Non-magicalArmor MasteryElysion has trained for millennia in his human-form armor, learning to bend where it bends. Breath WeaponElysion actually has 4 types of breath weapon, attaining 2 more while under Justice’s direct patronage: fire, weakening gas, light and pure force. These breaths are spells in his human form. Ghost ScarredElysion is adept at fighting incorporeal and undead. SwimBecause of the nature of his wings and how he flies, Elysion’s swimming skills are astounding. Water BreathingElysion can breathe underwater indefinitely and can freely use his breath weapon, spells, and other abilities while submerged. Weapon Mastery: Two-Handed SwordElysion has mastered use of Lex Talionis, as well as every two-handed sword. B. MagicalArcane MasteryElysion controls his spells with delicacy and precision. Alternate FormElysion can assume any animal or humanoid form of medium size or smaller, although he maintains the same human form. Appraise Magic ValueDefinitely a draconic ability, Elysion can determine an item's worth, but his knowledge of magic also allows him to determine the exact properties of a magic item. Arcane PreparationElysion has the ability to cast his spells without preparation. Detect EvilElysion can sense the evil in individuals. Enduring LifeElysion can ignore the effect of negative energy for a short time. Eschew MaterialsElysion can cast spells without relying on material components. Improved CounterspellElysion understands the nuances of magic to such an extent that he can counter hid opponent's spell with great efficiency. Innate SpellElysion has mastered most of his spells so thoroughly that it is a natural attack. Magical CapacityElysion's arcane capacity is measured in numina. It could be described as mana, because it does refer to the magical power residing in him. Numen (without Lex Talionis): 700 numina Numen (with Lex Talionis): 1250 numina True SpellElysion can cast spells while in his draconic form, and his breaths do not require numina. Turn UndeadElysion can channel positive energy, which can halt, drive off, or destroy undead. C. ImmunitiesDiseaseAs a paladin, Elysion is immune to all diseases, including supernatural and magical diseases. FearAs a paladin, Elysion is immune to fear (magical or otherwise). FireGold Dragons are in fact strengthened with the increase in temperature. D. WeaknessesAloofElysion is cold and unapproachable to those he does not know. His draconic superiority and intelligence lends itself to viewing even friends as slow-witted and a waste of his precious time. ColdAs a Gold Dragon his natural habitat is scorching hot, or at least warm. He understands the necessity of allying with the Frost Knights, but that does not mean he must like it. DependentWhenever Elysion does fight he holds back, rather than risk overwhelming Dante’s mortal body. Flat-FootedElysion does not always react quickly enough to attacks. Justice and he have made necessary enchantments to his speed, but his reflexes are typical of a great wyrm. GreedyTypical among even the noblest of dragons, money makes Elysion's eyes light up with joy. He has a natural desire to collect treasure; in his case the treasure in question tends to be rare books and tomes that have an overwhelming monetary value. Elysion has managed to temper his lust, but he has no problem beckoning Dante to accept earned rewards or gifts. A bribe is a grave insult, however. IntoleranceElysion relentlessly despises of any type of evil. LazyElysion will never do any more work than is absolutely necessary. StubbornElysion doesn't change his mind without, at least not in the last millennia or so. Once he's decided on a course of action, he must follow through. Being locked in Dante has, however, softened his stubbornness… a little. IV. Brief HistoryHe was the only choice for the goddess of Justice, and with good reason. He was unyielding in his quest to vanquish evil. He had trained his true and human form and harnessed draconic magic to the point that, without the shadow of doubt, he was the Patriarch of the Gold Dragons. The Enforcer's need for justice was demanding: he would disappear for centuries at a time, relentlessly pursuing a determined demon or stalking the family line of a villain’s family for generations. During the Age of Heroes, however, his unrelenting obsession led him into battle with the ferocious champion of the god of Vengeance. The battle between the Enforcer and this Avenger shook the earth to its core and threatened the very sovereignty of the immortal pantheon. Justice had to relinquish patronage under orders of the celestial body, but he resumed his war with evil with her blessing. Yet, he has now been locked to the soul of a gifted knight. He must now contend with his inferior host and sworn enemy in order to forever close a chapter...
|
|
DCKingdomKome
New Member
Frost Knights Dean of Diplomacy
Posts: 41
|
Post by DCKingdomKome on Nov 11, 2007 0:57:24 GMT -5
Signature compliments of RhaynyNow do you repent, when it is no longer the time for repentance, and nothing of life remains...I. Basic InformationA. Common Name:Tartarus B. Full Title and Rank:Jaguar Seneschal (Pre-Age of Heroes) Avenger (Age of Heroes) Great Tormenter, Jaguar Destroyer C. Race:Natural Lycanthrope (Werejaguar), Immortal (Presumably) D. Gender:Male E. Alignment:Chaotic Evil, KingdomKome F. Class:Barbarian G. Military Division/Rank:Unavailable H. Home:Dante Commedia II. Character OverviewA. PhysiologyTartarus assumes control by expanding Dante's body, the knight's cloths and foot gear fall off instead of rip apart. His body darkens as the rage seeps through his pores. The Jaguar Mantle's head portion is off, and his opponent catches the only glance of his face. His Jaguar Fang grows along his arm mystically, being Tartarus's only magical item. He does not bother to wear anything on his feet, because it typically decreases his agility. He grabs the Amini Hammer off the base of what was once Dante's spine to complete the transformation. Tartarus no longer assumes his human form. He chooses, or is trapped, in his hybrid form and is around 9', 450 pounds (although nobody is bold enough to weigh him). He is much larger than Dante and his human form. The pupils of his eyes glow red and his fangs protrude viciously. His muscles bulge from underneath his fur. His fur is pitch-black, but was originally the same color as his Jaguar Knights and the typical jaguar. The darkness in his heart and rage within him, when empowered by Vengeance, also darkened his fur. However, you can see the Frost Knights shield brand through his fur and on his right pectoral. Tartarus typically changes when his rage has peaked beyond his hybrid capabilities. As a beast he is more compact: a stocky limb structure makes him adept at climbing, crawling and swimming. His head is robust and jaw extremely powerful. His eyes draw in the rage and glow blood red. As a result, his fur in animal form is its original color, but in a reddish tint. B. MannerismTartarus has always been a cold-hearted being. He ascended to Jaguar Seneschal because he overcame his predecessor in battle, not because he was a responsible commander, a far cry from the true virtues of the Jaguar Knights. He cares for nothing, only himself and his acquisition of more power and "respect." If he ever acts positively or cooperatively, it is most likely an uncomfortable portion of his own agenda to wreak havoc in the worst way possible. He does take great pleasure in tormenting his foes and making them suffer a great deal before he finally kills them. He revels in their misfortune, experiencing what can be considered joy. Tartarus is malicious and spiteful. He has always been known for his relentless pursuit of an enemy who had offended him, an offense being as little as a snide comment. He would often engage the foe alone, his Jaguar Knights falling far behind and he being too impatient to wait. His anger was uncontrollable and, when his group resisted an order, he slaughtered them all in a vindictive rage. C. SociologyTartarus has pledged his allegiance to the Frost Knights. He revealed during Ahaz's arrival that he enjoys being the vilest creature under Snowfather Mountain. Tartarus treats all the knights as lowly beings and does not tolerate any drama. He would refuse to work with any knight that has wronged him, even if his own agenda depended on it. He would take more pleasure watching them suffer than celebrating a victory with them. It could simply because of Tartarus's contempt for all humans, however. He doesn't believe anyone could question his behavior, not even his former patron, so he reacts horribly when he is accosted by insolent mortals. Tartarus is opinionated; often reacting to every matter Dante is involved in despite how miniscule because he feels he was also personally offended. He wants all affairs handled his way or he will, at least, prove a nuisance for all involved. At the worst, he will assume the Commedia's body and make any pay for their supposed insubordination, as evident in the duel with Tarelth Hawkion or the altercation with Takrari Minhyu. The point is usually to avenge his "honor," although he would love to shed blood in the process. He has been known, however, to concede control when he feels he has embarrassed his opponent and proven his point. D. Weapons & ItemsJaguar Mantle - Tartarus cloaks his body and head in a powerful Jaguar Mantle. He chose hides from only the greatest Jaguars, whom were unfortunately his own Knights. He defiled his predecessor's tomb to use the corpse's head to cover his. Giguaro Zanna - The lightest, yet most durable, Crystal Jaguar Fang. It was created to channel Vengeance's divine power into arcane and psionic abilities. It now channels Tartarus's physical strength; while it is strong the Fang is nowhere near as formidable as it once was. Teeth & Claws - By remaining in his hybrid form, Tartarus can use his teeth and claws to attack foes. It is a far-stretch for him to revert to his natural weaponry over his Amini Hammer. Through his bite, he can spread the disease of lycanthropy. Martello Vendetta Furia - A very powerful Amini Hammer. Tartarus's Martello Vendetta Furia is now the most powerful Amini Hammer. It is an improved design of the former Jaguar Seneschal, contracted to be forged by Vengeance himself, and has since been cured and further strengthened by the flames of Hades. No humanoid without unnatural strength and many mythical beasts would be strong enough to wield the Vendetta Furia. If the poor individual is able to, its effects attack it. Dante is immune to the hammer, since Tartarus is locked in him, but no one knows if he can wield it effectively. The hammer was created to make Tartarus's opponent suffer as awfully as possible before he is finally dispatched, believing that he would die vengefully. It is laced with Blind and Panic spells to render its victim a helpless havoc. The most fearsome ability of the hammer, however, is its Disease curse, in which it acquires the properties of various diseases to invoke Tartarus's desired effect. The seriousness of the disease is based on Tartarus's consideration of his opponent/victim. It can invoke paralysis in the muscles and joints of the opponent if he chooses to toy with it. If he is truly angered, the hammer can also create excruciating boils that cripple the opponent in pain. III. AbilityTartarus has never been a magical being, instead he devotes his time fully into developing his physical ability. His strength, speed, stamina and dexterity were legendary, surpassing any Jaguar Knight before he was even adopted by the god of Vengeance. The god, as his patron, provided the divine rage that fuels his vengeful attitude. Had he remained with the powerful god, he would be strong enough to move mountains; would be faster than sound; could resist the most extreme physical attacks; and fight without tiring for years. A. Non-magicalAlertnessTartarus has finely tuned senses. Animal ControlAs Jaguar Destroyer and King of the Jungle, Tartarus can rebuke or command animals. To command an animal, he issues his command through physical gestures. Avenger's FuryIt is an eruption of physical force that releases when Tartarus throws a right-handed punch as hard as he can. If he throws the punch directly at an opponent and the unfortunate fellow was not strong enough, he could be obliterated. He can also punch the ground or a wall, which will create a ball of force that devastates everything all directions. This ball can deal serious damage for strong beasts, and incinerate weaker ones. Blindsight 12' RadiusUsing senses such as acute hearing and sensitivity to vibrations, Tartarus detects the location of opponents who are no more than 12 feet away from him. Darkness and invisibility are irrelevant him, but he cannot detect corporeal beings. Combat ReflexesTartarus can respond quickly and repeatedly to opponents who let their defenses down. Combat IntuitionTartarus's develops a keen understanding of an opponent's moves because his instinctive feel for the flow of combat enables him to shrewdly assess his opponent's combat capabilities. Karmic StrikeA powerful return blow for a hit or missed attack from an opponent. It is not as straightforwardly powerful as the Avenger's Fury. Because the move is performed right after an opponent acts, the opponent is typically vulnerable. Lightning ReflexesTartarus's reflexes are outstanding, and near instantaneous in jaguar form. LycanthropyTartarus remains in his hybrid form, being able to attack with his claws and fangs, as well as weapons. When Tartarus reaches the peak of his anger, he transforms completely into Jaguar, an old trait of Jaguar Knights. While he looks like a Jaguar, but embodies all the most powerful attributes of any big cat. He becomes a mindless killing machine, attacking any living thing he sets his eyes on. TrackTartarus's experience as Jaguar Seneschal has taught him how to follow the trails of creatures and characters across most types of terrain. Vengeful RageTartarus's rage is volatile and unpredictable, and anyone could be attack for as much as a snide comment Weapon Mastery: War HammerTartarus has mastered use of Martello Vendetta Furia, as well as every war hammer. B. MagicalCurse of LycanthropyAny humanoid or mortal bitten by Tartarus can contract lycanthropy without an immediate antidote or spell to cure the disease. When a person contracts lycanthropy through Tartarus's bite, no symptoms appear until the first night of the next full moon. On that night, the afflicted person involuntarily assumes animal form and forgets their own identity. The character remains in jaguar form, assuming the alignment, until dawn. Luckily, this alignment is not chaotic evil like Tartarus, but lawful neutral true Jaguar Knights. The person's actions during this first episode are dictated by the alignment of the jaguar form. The person remembers nothing about the episode and subsequent ones until they become aware of their lycanthropic condition. Thereafter, the person is subject to involuntary transformation under the full moon and whenever damaged in combat. They feel an overwhelming rage building up and must stop to resist changing into jaguar form. Any person not yet aware of their lycanthropic condition forgets who they are, and acts purely according to the alignment of the jaguar form. A person with awareness of their condition retains identity and does not lose control of their actions after changing. Once a person becomes aware of their affliction, they can now voluntarily attempt to change to jaguar or hybrid form. However, each time they change to a jaguar, they must resist or permanently assuming the alignment of a werejaguar. Jaguar FuryThe Jaguar Fury delivers the same devastating results as the Avenger's Fury, except it is a magical force that devastates mages and mystical creatures. C. ImmunitiesDiseaseWhether a benefit of wielding Vendetta Furia or some other reason, Tartarus cannot be stopped by even plague. PainThe earliest assumption was that Tartarus's pain receptors had been severed. It has become apparent however, that Tartarus not only feels pain but also enjoys its sensation. D. WeaknessesAntisocialTartarus behavior is shortsighted, reckless and confrontational. He fails to meet obligations, disregards rights and feelings of others... and is vindictive. Bad ReputationTartarus has a horrid reputation from when he was Jaguar Seneschal and ascended to Jaguar Destroyer. He probably likes it that way... CruelTartarus's prides himself on his sadistic streak when he commits acts of cruelty for no decent reason. Not many are immune to his contempt. DependentTartarus hates holding back but he cannot risk harming Dante Commedia's puny body. Glory-HoundTartarus has an insatiable desire for glorious combat, fighting recklessly to prove himself only to himself. Grudge KeeperTartarus was the champion of Vengeance, and even now he remains the greatest example. ImpiousTartarus has nothing but contempt for gods, patron or otherwise. He tolerates them for as much power that he receives. He will swear oaths he should not, blaspheme without caring, and will not he not hesitate to ruthlessly murder priests and devout worshippers if they look at him offensively. He considers organized religion a waste of time, and doesn't mind dispatching participators for their frivolity. IntoleranceTartarus has an unyielding dislike of him. And humanoids. But mostly him. JudgmentalTartarus forms opinions quickly and changes them very slowly, if he does at all. LecherousTartarus has a lusty nature and a tendency to pursue the pleasures of the flesh... particular with evil, beautiful women. Limited Magic UseTartarus has an inherent distrust of magic, probably because of his weakness in its use. His only defense is the Giguaro Zanna. MuteTartarus does not talk. Whether he can or not remains to be discovered. If anyone has heard him, they did not live to say. Scornful DemeanorTartarus has such a superior inherent ability that he is impatient and scornful of those less capable, as apparent during his leadership of the Jaguar Knights. He cannot help but let his disdain seep into his deed. WaterYou should never ask... IV. Brief HistoryHe was the mortal replica of his future patron. He despised his superiors, loathed his peers and detested his inferiors. he cared for nothing but more power, but experienced an ecstasy from murdering foes in the most appalling manner. In his case a foe was anyone who had crossed him, even slightly. And when his Jaguar Knights refused to massacre enemies who had already surrendered, he slaughtered them along with the captured. It was an attitude the god of Vengeance had not seen in any other being, mortal or immortal, except himself. Vengeance adopted the werejaguar and fueled his rage, unlocking the power within him that he so searched for all along. He razed through the Age of Heroes until he was unsatisfied with mortals, and turned his attention to the immortals... starting with his master. Then he rose up... and engaged him... and halted him... until their patrons moved to stop them both. Knowing Tartarus was joyous in Hades, as true punishment, he has been locked in a lawfully good knight. To make matters worse, he's caged in this "minion" with him... all for this silly game.
|
|
|
Post by green_eagle on Feb 5, 2008 3:50:41 GMT -5
RACE:Human Eagle Hybrid
GENDER: Male
NAME: Brego
ALIGNMENT & DEITY: Whatever he sees fit
LOCATION: The King's Castle in the Sky
AGE: Unknown to mankind
HEIGHT & WEIGHT: 6' 1'' (Wingspan of 7')
WEAPON(S): Sword of Eagle's Wing, Scepter of the Sky, Strong Talons
ARMOR: Majestic Aura, Crimson Plate armour with gold trim, shiny boots, Crown of the Sky
PERSONAL ITEMS: Crown of the Sky, Scepter of the Sky
CLASS: King of the Sky
APPEARANCE: He wears Crimson Plate armour with gold trim on his torso and legs. His strong talons are hidden in his shiny boots when he decides to walk amongst humans. On his head rests the Crown of the Sky, along with the scepter of the sky, is melded to his head, until he chooses to pass it on, of his own will. He has Majestic wings that rest on his back. His eyes are green and full of life.
PERSONALITY: Passive, unless he needs to be aggressive.
POWERS: Able to summon the army of the sky Can give and take away the power to fly Able to change the dimension, and make-up of the sky Can take what he sees and telepathically send it to anyone
Traits: Extremely fast and agile Perfect eye-sight Able to lead any forces with great success
Mental Capacities: Able to learn with great ease
Weapon Proficiencies: Only able to use mythical blades, and spells that involve air
IMMUNITIES/DEFENSES: Immune to sky and elemental attacks
WEAKNESSES: His massive joy for buying things His love of women with powers to control nature
HISTORY: Brego was left on his own as a child. He witnessed his parents get shot down, by the now destroyed, Dipuc's bow and arrows. As luck would have it, Hera (The wife of Zeus) was watching, and behind Zeus's back put Brego into the guardianship of the Sisters of Fate. The sisters raised Brego, and taught him how to change time, and to change the dimension of it, (even though he was not strong enough at that time to do it)but to be safe, only allowed him to manipulate things in the sky, not including Olympus. Once strong enough to be on his own, Brego ignored the sisters' control and went to see Zeus...who still had no knowledge of Brego being on Olympus. Once Zeus discovered that Brego was at his footstep, he told Brego that he is not fit to be a god, nor should he be on Olympus, so he challenged Brego to a fight on Olympus, for the next day. Zeus had admired Brego's guts to accept. That night, Athena came to Brego. She gave him a beautiful sword, with the blade in the shape of an eagle's wing, and she gave him crimson armour, with gold trim. "This armour will protect you from death and elemental attacks," Athena told him. During the fight Zeus defeated Brego, but didn't realize that he didn't kill him. When Brego regained his conscience, Zeus was stunned in disbelief. In admiration to Brego's strength, Zeus gave him the Crown of the Sky, and the Scepter of the Sky. "You have earned the right to control the sky, and I shall help you defend it, by not allowing you to be tamed, and granting you my leadership abilities, although you will have no control on Olympus." Zeus told Brego. After this great promotion, Zeus went down to the sky to show Brego how everything works. With his knowledge he obtained from the Sisters of Fate, Brego (having practiced) changed the dimension of the sky on Zeus, thus erasing it from the memory of all of Olympus. With the gods and goddesses out of the way, his abilities are the ultimate power in the sky.
|
|
|
Post by darkparanoia on Mar 23, 2008 18:30:19 GMT -5
RACE: Human
GENDER: Male
NAME: Alessandre Dreinvich (alias: darkparanoia)
ALIGNMENT & DEITY: True Neutral
LOCATION: The Eastlands
AGE: 26
HEIGHT & WEIGHT: 6'2", 185 lbs
WEAPON(S): Mythril Broadsword and Polished Iron Dirks (x5)
ARMOR: Darkstone Plate Mail, Darkstone Buckler, and Darkstone Pauldrons
CLOTHING: Black cloak, panther skin greaves, panther skin tunic, panther skin leggings
PERSONAL ITEMS: Black leather belt (Dirk storage), Black leather sheath (Broadsword), compass, large leather backpack, viol (for music), onyx crusted brooch, various maps, and weapon polishing, refining, and crafting kits
CLASS: Ranger/Hunter/Assassin
APPEARANCE: Shrouded in all black clothing and armor, long black hair, jade green eyes, Light muscular build.
PERSONALITY: Alessandre is a very quiet and discreet young man, travelling mainly at night to avoid detection.
ABILITIES/POWERS: Supreme marksmanship in thrown projectiles, can blend with shadows, stealth, supreme swordsmanship
Innate Abilities: Quick reflexes, can play the viol
Physical Abilities: Unwavering balance, Constitution
Mental Capacities: Detect truth, detect traps, eavesdropping, tracking, Great Mental Constitution
Weapon Proficiencies: Swordmanship (one-hand: short/long/broadsword, two-hand: greatsword), Marksmanship (thrown projectiles: dirk, throwing knives, shurikens, etc.)
Magical Abilities: Cure Ailment, Light Healing
IMMUNITIES/DEFENSES: Strong VS dark arts and nature, Immune to hypnosis, blind, and panic.
WEAKNESSES: Weak to other magic, weak to blast
HISTORY: Alessandre Dreinvich, at the age of 14, was forced to leave his hometown of Mordova, in the Eastlands of the Continent of Azgar, when his entire village was burned to the ground by his own father, Vladmir Dreinvich, when he lost his mind at his wife's death and turned his back on humanity. Friends and family dead, he fled to the forests of Agragos, where he survived for two months until found by a local ranger. The ranger, Dmitri Corowski, took in the young lad, and taught him the ways of the his guild. Under Dmitri, Alessandre trained until he was 20 years old, when he embarked to slay his father.
Alessandre, using the Mythril Broadsword entrusted him by his mentor, Dmitri, captured and skinned pathers to make clothing suitable for stealth. As he neared Mordova, he was nearly captured by a band of orcs, when he overpowered his would be captors, slaying four orcs, and taking their darkstone armor and using it for his own. This new found darkstone armor was strong, very light, and as black as pitch. It also fit him so well that upon moving, it made no sound. Finally, he could find and kill his demented father and set his soul free...
|
|
|
Post by killer8708 on Apr 29, 2008 14:45:47 GMT -5
RACE: Black Daemon
GENDER: N/A (some say male)
NAME: Killer8708
ALIGNMENT & DEITY: N/A
LOCATION: Somewhere in a dark cave
AGE: 102099YR
HEIGHT & WEIGHT: 2,4 feet 201LBS
WEAPON(S): Stolen Elf bow/ prefers magic
ARMOR: His great magical shield
CLOTHING: loins claws on the shoulders and a black cloak.
PERSONAL ITEMS: His necklace, Heart , Soul and his soul reaping knife.
CLASS: Sage
APPEARANCE: Burnt Black with red hair
PERSONALITY: Can be feisty but loves to kill beast and boars.
ABILITIES/POWERS: N/A (he prefers magic)
Innate Abilities: Tells great stories, doesn't like human kind.
Physical Abilities: Can fly far distance, Quick, Powerful
Mental Capacities: Can't be tricked, If trying they will get killed, can't get confused or hypnotized.
Weapon Proficiencies: Knows the way of the samurai, can handle swords,bows,staffs,pikes. Is learning the way of a fiery
Magical Abilities: Knows all magical abilities (he can adopt by looking at the person trying it)
IMMUNITIES/DEFENSES: Can't be spotted by no one. he is a shadow at day and a daemon by night.
WEAKNESSES: Woman, When he is asleep.
HISTORY: It is not exact but all he knows is that the human race tried to slay his kind. But they didn't succeed because he is still living as the last of his kind on this awful world.
He is going to take revenge on every human that tries to get in his way. He learns the human kind by day as the shadow of someone and know the weakness of a human..
He is just waiting on the right moment to destroy them all!!.
|
|
|
Post by Xollara on May 2, 2008 14:38:00 GMT -5
[yellow]Race: [/yellow] Elf [yellow]Gender: [/yellow] Female [yellow]Name: [/yellow] Xollara[yellow]Alignment & Deity:[/yellow] Unknown yet to her she has been watched since she was born by the one true God…Her Destiny awaits her [yellow]Location:[/yellow] In the fields near her old home [yellow]Age: [/yellow] Unknown, but still young for an elf [yellow]Height & Weight: [/yellow] 5’7” 137lbs [yellow]Weapons: [/yellow]Elfin Bow [yellow]Armor: [/yellow] Elfin Mythril Mail [yellow]Clothing: [/yellow] Woodsman type outfit at the moment and a wayfarer’s cloak [yellow]Personal Items: [/yellow] She caries with her a small wooden flute that charms animals [yellow]Class: [/yellow][red]Mage[/red] [yellow]Appearance: [/yellow]She has [blue]Indigo hair[/blue] and [green]Piercing Green eyes[/green]; she has an untimely beauty. [yellow]Personality: [/yellow] Feisty, untrusting, young, untamed like many of her animal friends [yellow]Abilities/powers: [/yellow] Her true powers are yet unknown to her. [yellow]Innate Abilities: [/yellow] Able to sense what is on someone’s mind weather they be friend or foe, talks to animals and can see briefly into the future, very agile and fast, and can seem to disappear into surroundings [yellow]Mental Capacities:[/yellow] There is Great Mental Capacity, but she is too young to know how to use it [yellow]Weapon proficiencies: [/yellow] Bows, swords, knifes and whips [yellow]Magical Abilities: [/yellow] Still growing, she knows a few spells and is still learning more [yellow]Immunities/Defenses: [/yellow]She can withstand any disease. Very Quick and Agile. [yellow]Weaknesses: [/yellow] If an opponent is stronger she can be over powered, but they have to catch her first [yellow]History: [/yellow] She doesn’t know where she came from. She grew up with humans as an orphan on their farm. Later she found out her parents had been murdered by the same human family she was living with. She left and vowed one day she would return to have her revenge on them. She became proficient with a variety of weapons as well as spells. After years of training, she returned to claim her revenge only to find the smoldering wreckage of the house she once lived in with the dead bodies of the family she had sworn she would kill still laying on the ground. She would never get her [red]revenge[/red]. That night she made camp in the yard. Not knowing what she would do next, she lay looking up at the stars. Suddenly a voice from the dark called out, “Ho! To the camp, can I be of assistance.” Not knowing how this person had snuck up on her or even how it was known to him that she needed assistance, she drew her weapon and asked, “Who are you to be asking me if I need assistance old man?” The man chuckled, “I’ve been watching you since before you were born.” He paused then said, “As to my being old you have know idea”. The man then walked over to the fire, sat down, stoked it, and finally said, “I have a job for you.” That is how Xollara met her God & her destiny started to unfold before her.
|
|