Post by alanc303 on Mar 25, 2006 22:04:49 GMT -5
~Dealing damage in battle~
Basically, the damage inflicted in battle is something like:
G*m/10+A-D
Where G=your guts, A=your attack, D=monsters defense, and m is a number from 1 to 6 (randomly chosen each attack -- POWER HIT is a six, potent hit is a five, etc.)
The same formula holds when monsters attack you.
So, every unit of defense you have saves you 1 gut of damage. If you are anywhere close to the point where you might get killed in battle, then focus on defense.
Defense does what you just said. The equation for damage is
Damage=AttackersGuts*X+AttackersAttack-DefenderDefense
Where X ranges between 0.2-0.6 for normal combat
X is always 1.2 for ietsu and berzerk
X is {.4,.6,.8,1,1.2} when backstabbing.
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~Regarding skill~
I think your chances of attacking first are:
s / (s+m)
where s is your skill and m is the monster's skill.
So, let's say you and the monster both have skill of 1000. You have a 50% chance of striking first.
Now, say you DOUBLE your skill. Now, your chances of hitting first are 2/3. Quadruple your skill to 4k, and you still only have 80% chance of striking first, So, it takes pretty extreme amounts of skill to have a huge impact.
This is why I think skill is the least important.
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~Regarding enchanting~
The reason it is harder for you to enchant a SAC (silver amini club) is because it has a higher equipment "power". This is calculated by the following formula:
Power = 3*Attack + 2*Defense + Skill
So for a 100a, 300s SAC it has a power of 600.
No we can figure out the chance of an enchant scroll working using the following formula:
Chance of scroll working = Wits/(Wits+Power-1)*100
So if we have 200 wits:
Chance of scroll working = 200/(200+600-1)*100
Chance of scroll working = 25.03%
And since the max enchants an item can hold is also equal to it's power, we can estimate a person having 200 wits will use 2,400 enchants to fully enchant a 100a, 300s SAC.
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~Gaining Stats~
When you do something that can increase your stats, the chances that you gain a stat is 1/stat.
For example, when you mezz someone, you might gain one wit point. Your chance of gaining that wit is 1/wits. So, if your wits are 50, you have a 1/50=2% chance. If your wits are 100, your chances are 1%
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Regarding Tithing
Level squared. So if you're at level 10, you need to tithe 100 Marks to earn one exp.
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Regarding waking up after refresh
Sickness
Sickness completely voided with one or more fighter skills.
Place: Chance of sickness; Skill penalty (Based on Total Skill)
suite: 1/5; Skill / 6
room: 1/4; Skill / 5
floor: 1/3, 1/4 with Sleeping Bag; Skill / 4, Skill / 5 with Sleeping bag
town: 1/2; Skill / 3
fields, cot: 1/2, 1/3 with Sleeping Bag or Cooking Gear, 1/4 with both; Skill / 3, Skill / 4 with Sleeping Bag or Cooking Gear, Skill / 5 with both
hills, forest: 1/1, 1/2 with Sleeping Bag or Cooking Gear, 1/3 with both; Skill / 2, Skill / 3 with Sleeping Bag or Cooking Gear, Skill / 4 with both
docks: 1/1; Skill / 2
dunjeon, mound: 1/1, 1/2 with Sleeping Bag; Skill / 2, Skill / 3 with Sleeping Bag
Injury
Injury completely voided with two or more fighter skills.
Place: Chance of injury; Guts penalty (Based on Total Guts)
suite: 1/5; Guts / 6 - 1
room: 1/4; Guts / 5 -1
floor: 1/3, 1/4 with Sleeping Bag; Guts / 4 - 1, Guts / 5 - 1 with Sleeping bag
town: 1/2; Skill / 3 - 1
fields, cot: 1/2, 1/3 with Sleeping Bag or Cooking Gear, 1/4 with both; Guts / 3 - 1, Guts / 4 - 1 with Sleeping Bag or Cooking Gear, Guts / 5 - 1 with both
hills, forest: 1/1, 1/2 with Sleeping Bag or Cooking Gear, 1/3 with both; Guts / 2 - 1, Guts / 3 - 1 with Sleeping Bag or Cooking Gear, Guts / 4 - 1 with both
docks: 1/1; Guts / 2 - 1
dunjeon, mound: 1/1, 1/2 with Sleeping Bag; Guts / 2 - 1, Guts / 3 - 1 with Sleeping Bag
Exhaustion
Exhaustion completely voided with three or fighter skills.
Place: Chance of injury; Quest penalty (Based on Total Quests)
suite: 1/5; Quests / (6 + 1) - 1
room: 1/4; Quests / (5 + 1) -1
floor: 1/3, 1/4 with Sleeping Bag; Quests / (4 + 1) - 1, Quests / 5 - 1 with Sleeping bag
town: 1/2; Quests / 3 - 1
fields, cot: 1/2, 1/3 with Sleeping Bag or Cooking Gear, 1/4 with both; Quests / (3 + 1) - 1, Quests / (4 + 1) - 1 with Sleeping Bag or Cooking Gear, Quests / (5 + 1) - 1 with both
hills, forest: 1/1, 1/2 with Sleeping Bag or Cooking Gear, 1/3 with both; Quests / (2 + 1) - 1, Quests / (3 + 1) - 1 with Sleeping Bag or Cooking Gear, Quests / (4 + 1) - 1 with both
docks: 1/1; Quests / (2 + 1) - 1
dunjeon, mound: 1/1, 1/2 with Sleeping Bag; Quests / (2 + 1) - 1, Quests / (3 + 1) - 1 with Sleeping Bag
Rank Strip
If twice your current favor < the favor needed for your rank, rank is reduced to squire. (Only if ranked higher than Squire already)
Props to do94, picchu, chesire3 and Quik for the information.
Basically, the damage inflicted in battle is something like:
G*m/10+A-D
Where G=your guts, A=your attack, D=monsters defense, and m is a number from 1 to 6 (randomly chosen each attack -- POWER HIT is a six, potent hit is a five, etc.)
The same formula holds when monsters attack you.
So, every unit of defense you have saves you 1 gut of damage. If you are anywhere close to the point where you might get killed in battle, then focus on defense.
Defense does what you just said. The equation for damage is
Damage=AttackersGuts*X+AttackersAttack-DefenderDefense
Where X ranges between 0.2-0.6 for normal combat
X is always 1.2 for ietsu and berzerk
X is {.4,.6,.8,1,1.2} when backstabbing.
--------------------------------------------------------------------------------
~Regarding skill~
I think your chances of attacking first are:
s / (s+m)
where s is your skill and m is the monster's skill.
So, let's say you and the monster both have skill of 1000. You have a 50% chance of striking first.
Now, say you DOUBLE your skill. Now, your chances of hitting first are 2/3. Quadruple your skill to 4k, and you still only have 80% chance of striking first, So, it takes pretty extreme amounts of skill to have a huge impact.
This is why I think skill is the least important.
--------------------------------------------------------------------------------
~Regarding enchanting~
The reason it is harder for you to enchant a SAC (silver amini club) is because it has a higher equipment "power". This is calculated by the following formula:
Power = 3*Attack + 2*Defense + Skill
So for a 100a, 300s SAC it has a power of 600.
No we can figure out the chance of an enchant scroll working using the following formula:
Chance of scroll working = Wits/(Wits+Power-1)*100
So if we have 200 wits:
Chance of scroll working = 200/(200+600-1)*100
Chance of scroll working = 25.03%
And since the max enchants an item can hold is also equal to it's power, we can estimate a person having 200 wits will use 2,400 enchants to fully enchant a 100a, 300s SAC.
--------------------------------------------------------------------------------
~Gaining Stats~
When you do something that can increase your stats, the chances that you gain a stat is 1/stat.
For example, when you mezz someone, you might gain one wit point. Your chance of gaining that wit is 1/wits. So, if your wits are 50, you have a 1/50=2% chance. If your wits are 100, your chances are 1%
--------------------------------------------------------------------------------
Regarding Tithing
Level squared. So if you're at level 10, you need to tithe 100 Marks to earn one exp.
--------------------------------------------------------------------------------
Regarding waking up after refresh
Sickness
Sickness completely voided with one or more fighter skills.
Place: Chance of sickness; Skill penalty (Based on Total Skill)
suite: 1/5; Skill / 6
room: 1/4; Skill / 5
floor: 1/3, 1/4 with Sleeping Bag; Skill / 4, Skill / 5 with Sleeping bag
town: 1/2; Skill / 3
fields, cot: 1/2, 1/3 with Sleeping Bag or Cooking Gear, 1/4 with both; Skill / 3, Skill / 4 with Sleeping Bag or Cooking Gear, Skill / 5 with both
hills, forest: 1/1, 1/2 with Sleeping Bag or Cooking Gear, 1/3 with both; Skill / 2, Skill / 3 with Sleeping Bag or Cooking Gear, Skill / 4 with both
docks: 1/1; Skill / 2
dunjeon, mound: 1/1, 1/2 with Sleeping Bag; Skill / 2, Skill / 3 with Sleeping Bag
Injury
Injury completely voided with two or more fighter skills.
Place: Chance of injury; Guts penalty (Based on Total Guts)
suite: 1/5; Guts / 6 - 1
room: 1/4; Guts / 5 -1
floor: 1/3, 1/4 with Sleeping Bag; Guts / 4 - 1, Guts / 5 - 1 with Sleeping bag
town: 1/2; Skill / 3 - 1
fields, cot: 1/2, 1/3 with Sleeping Bag or Cooking Gear, 1/4 with both; Guts / 3 - 1, Guts / 4 - 1 with Sleeping Bag or Cooking Gear, Guts / 5 - 1 with both
hills, forest: 1/1, 1/2 with Sleeping Bag or Cooking Gear, 1/3 with both; Guts / 2 - 1, Guts / 3 - 1 with Sleeping Bag or Cooking Gear, Guts / 4 - 1 with both
docks: 1/1; Guts / 2 - 1
dunjeon, mound: 1/1, 1/2 with Sleeping Bag; Guts / 2 - 1, Guts / 3 - 1 with Sleeping Bag
Exhaustion
Exhaustion completely voided with three or fighter skills.
Place: Chance of injury; Quest penalty (Based on Total Quests)
suite: 1/5; Quests / (6 + 1) - 1
room: 1/4; Quests / (5 + 1) -1
floor: 1/3, 1/4 with Sleeping Bag; Quests / (4 + 1) - 1, Quests / 5 - 1 with Sleeping bag
town: 1/2; Quests / 3 - 1
fields, cot: 1/2, 1/3 with Sleeping Bag or Cooking Gear, 1/4 with both; Quests / (3 + 1) - 1, Quests / (4 + 1) - 1 with Sleeping Bag or Cooking Gear, Quests / (5 + 1) - 1 with both
hills, forest: 1/1, 1/2 with Sleeping Bag or Cooking Gear, 1/3 with both; Quests / (2 + 1) - 1, Quests / (3 + 1) - 1 with Sleeping Bag or Cooking Gear, Quests / (4 + 1) - 1 with both
docks: 1/1; Quests / (2 + 1) - 1
dunjeon, mound: 1/1, 1/2 with Sleeping Bag; Quests / (2 + 1) - 1, Quests / (3 + 1) - 1 with Sleeping Bag
Rank Strip
If twice your current favor < the favor needed for your rank, rank is reduced to squire. (Only if ranked higher than Squire already)
Props to do94, picchu, chesire3 and Quik for the information.