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Post by King_Smitty on Mar 9, 2011 17:20:25 GMT -5
i know that having a large amount of trader skills ensures that a succesfull run will have the best chance of not losing the quest.
my question.
How many is an accepted number to keep your quests?
I have 22 trader skills (not including the clan's ability) and pretty much get every single quest back when i run, except against dragons.
If I run from dragons, I want it to be because I wont lose a quest that way.
ideas?
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Post by King_Smitty on Mar 14, 2011 17:45:02 GMT -5
bump, seems theres so many stickies you cant see new posts!!
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Post by sirinnu on Mar 14, 2011 20:33:48 GMT -5
If you cant find that answer already I'd have to look deep into my own old dcarchives... I'm know Ive seen various running way formulas (many things are involved in running away), thus I shud have it somewhere...
from memory, , 3 traders skills (or more) are needed to get a chance to save a quest when running away from hostiles opponents. Then, 5 traders skills are needed to get a chance to save a quest from the aggressives ones (the one chasing you when you run away). Yet in this formula, I think charm is also invoved somewhere. I'd have to doublechek but I think an high number of trader skills helps to sucessfully run away, but not to get a quest back.
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Post by King_Smitty on Mar 14, 2011 23:09:42 GMT -5
hmmm, guess that means its time for some in-game research...once my dragon quest is over of course.
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Post by Running Eagle on Mar 15, 2011 10:51:33 GMT -5
i know 99% of the time i get my quests back, i have over 3k charm and like 24 trader skills with clan abilities, ask zilla bout this, he has over 6k charm
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Post by King_Smitty on Mar 15, 2011 13:30:34 GMT -5
6k...thats one hell of a bar tab
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