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Post by deesloop on Feb 11, 2012 14:07:16 GMT -5
Was wondering what stats folk had before visiting certain areas?
Dungeons Azteca Shangala
Need to start tking on these pightier powers
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Post by leoknight on Feb 22, 2012 14:00:16 GMT -5
I personally go more by level, but that is just me. I also think that Attack, defense and skill have more to do with it.
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Post by Gawayn on Feb 22, 2012 23:24:16 GMT -5
Level can have more to do with access to an area. You can tithe up your character to level 21 and play there with really weak stats, or you can get there by questing solidly and build your stats that way - by the time you hit level 21, your stats will be better. A/D/S can matter a bunch, but they can be supplemented by the gear you wear. Stats - in my experience, at least - can make all the difference. As for when is the "right" time to quest in any given area? There isn't, really. I know, that's a terrible answer, isn't it? It's how you like to feel. Realize that if you quest in harder areas as soon as you possibly can, you may set yourself up to die a lot, burning through a dozen frys a day. Also, questing in harder areas, you accrue more experience and then level faster. This may seem like a good thing, no? But we then go back to the argument about stats. My advice - and be sure to collect others' opinions - is to quest in an area until you feel comfortable: you're not dying, you feel you can handle all the monsters, etc. While you're doing that, though, take a venture into that next level up to try things out. Kill a few monsters, see how your character feels. Nothing says you have to spend your whole days' quests in one area, either. That way you can make a gradual transition, feeling out how your character does in certain areas. If you notice you're dying a lot, then I'd really encourage you to not quest often there. Build up your stats and experience in other areas. You'll be happy you did when you finally reach those harder places. Maybe not the most helpful thing you'll hear, and definitely not the most succinct, but it's what I've got.
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woo
Knight
clan member
Posts: 261
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Post by woo on Feb 24, 2012 9:58:33 GMT -5
I wait until I have a full complement of gear from each area before moving onto the next one. That said, I have some advice that might prove useful.. Oceans/Dungeons you need 121 guts, other stats aren't important. Hie Brasil don't consider leaving until you have around 200 defense, if you have a dsj that's fine but you will get murdered when you move on because... Azteca up to level 30 you're fine with 250d and up to 300 guts. After level 30 you'll be within 1 shot range of the strongest warriors Ieatsu's without better stats. (You can work out which ones you can handle by checking their guts and seeing how hard they hit you. They will always hit that hard for those guts.) Shangala is harder than Azteca generally. 2 things to ieatsu you = pain, if you're not equipped to deal with it. My way to deal with troublesome areas/monsters is to quest in unenchanted gear with very high defense. Doing that means the critturs use their skills far less often on you, as their abilities are based on an threshold equation which runs something like... (level+area level) squared. If you exceed that amount of skill the creatures will activate their nasty stuff Removing sage skills is also very useful as having them means the enemies use their skills every chance they get, and even if you kill the enemy before their mezz goes off, you still lose the sage skill. So they're totally pointless in my opinion Gawayn has it right on the stats compared to exp gain. Personally I'd spend as long as I can in each area, until I start gaining less than 5 wits per day, then move up. (If you're questing the mountains you should be aiming for at least 10 wits per day)
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Post by Gawayn on Feb 24, 2012 10:22:35 GMT -5
FYI for you, Dees: The usefulness of sage skills is something DC players love to debate...probably because there is not one universal answer.
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woo
Knight
clan member
Posts: 261
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Post by woo on Feb 24, 2012 12:08:42 GMT -5
LIES! SAGE IS BAD!
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Post by leoknight on Feb 24, 2012 12:21:24 GMT -5
I abore debates on messaegboards so I hope this is not the start of one. However I do want to say what I have noticed since my return. I have characters with no sage and some with 3-5 and I honestly do not notice any difference, especially in the dangerous mezzers. Such as the mage in the mounds, I find that at low level he mezz much more often but with my level 20-21 guys he is cake. I don't take cahnces but 2-3 times a day I kill them and I go first. backstab is invaluable.
I do wonder, can you in theory out skill a given area? for instance if I have 5k skill could I walk all over the mounds and never have to worry?
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Post by Gawayn on Feb 24, 2012 14:39:52 GMT -5
No, don't worry, we won't hijack this thread with a debate. Woo does fine without sages, I prefer to have them...simple difference in playing style. I just encourage you to make your own choices. Woo...as bad as sage may be...allspice is worse.
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woo
Knight
clan member
Posts: 261
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Post by woo on Feb 27, 2012 18:41:43 GMT -5
Allspice is also reported to provide relief for indigestion and gas.[5] Touché! (Oh yes, alt-zero-two-three-three! Thank you year 9 French lessons! Yikes, 12 years ago now.)
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Post by Gawayn on Feb 27, 2012 20:03:55 GMT -5
Now you're speaking my language! I'm a big fan of the keyboarded accents myself, woo. Proboards, it seems, is not. Tragically.
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Post by Running Eagle on Feb 27, 2012 21:52:45 GMT -5
in my opinion sage is quite valuable once you get into azteca to avoid most of the cats, but 300+g/w is very needed for azteca, and having alot of charm helps too with skill, so don't negate that stat
trade for some mandrake roots and use them in combat or game in the castle as you are building favor to raise your guts faster.
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