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Post by Skywing on Mar 25, 2006 19:16:16 GMT -5
Clan possessing certains amounts of powers from its members can obtain abilities. The higher this power, the more abilities the clan can obtain. Clan Power and Ability ListsClan Power | Number of Abilities | 100 | 1 | 300 | 2 | 1,000 | 3 | 3,000 | 4 | 10,000 | 5 | 30,000 | 6 | 100,000 | 7 |
Clan Powers List and DescriptionsClan Power | Description | Agile | +10% Skill | Alert | +30 skill to resist backstab | Armor | Armor identified automatically | Bandit | Fleeing monsters are at half skill | Berzerk | +1 Fight Skill/ 8 levels | CatsEyes | Can see in the Mound, Dunjeons, Mines
| Clever | +30 Wits avoiding Swindle
| Dragon | The dragon offers to trade | Empathic | +50 Charm when trying to Feed | Fencer | +30 Skill dodging Berzerk | Guild | No fee to join guild in the forest | Gypsy | Sometimes 'travel' takes no quests | Hardy | Disease effects halved | HillFolk | No need for rope in the Hills, Mines | Hotel | 90% Discount when buying a room | Illuminati | Guild Costs are halved | Medic | Healing magics are more effective | Merchant | Sell items for more money | Mystic | +1 Magic Skill / 8 levels | Popular | Gaining rank is easier | Quick | +4 Quests per day | Ranger | Sometimes 'scouting' takes no quests | Reflex | +30 Combat speed
| Sexy | +50 Charm when trying to Seduce | Sincere | +30 Charm when trying to Bribe | Smith | Weapons + shields identified automatically | Strong | +10% Attack | Stubborn | +30 Wits when resisting Hypnotize | Sturdy | +10% Defense
| Swift | +30 Skill when trying to Runaway | Trader | +1 Trade Skill / 8 levels | Tricky | +30 Charm when trying to Trade | Unaging | Heros stop aging at 33 |
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osmq
Clan Member
Posts: 440
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Post by osmq on Apr 12, 2006 14:39:39 GMT -5
maybe u should add : Merchant +20 load/locker Trader +20 load
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Post by kasper on Apr 26, 2006 17:40:05 GMT -5
Can I ask what new clan power we are considering when we reach 3,000?
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Post by darkchampion96 on Apr 30, 2006 16:36:42 GMT -5
we just got popular
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Post by kasper on Apr 30, 2006 17:09:33 GMT -5
Yeah I saw that. I like it.
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Post by darkchampion96 on May 1, 2006 16:01:05 GMT -5
it's quite good. It'll *eventually* be changed though
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Post by sirinnu on May 4, 2006 13:46:10 GMT -5
Note: Clan power name *GUILD* No fee to join the guild in the forest (not much useful, as you need it only once). That's a missing clan power on the usual lists. We should add it, and add trader and merchant storage space. I suspect other clan powers are not accuratly (completly) describe here on the main list.
SIRINNU
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Post by darkchampion96 on May 4, 2006 14:37:11 GMT -5
Doesn't *GUILD* only lets you pay less for guild skills?
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Post by sirinnu on May 4, 2006 16:36:37 GMT -5
I think you mean illuminati, but again, some power might have multiple effects.
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Post by darkchampion96 on May 14, 2006 10:13:26 GMT -5
oh yeah, nvm
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Post by alanc303 on May 20, 2006 19:40:15 GMT -5
yeah....gotta find out those other effects
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Post by darkchampion96 on May 20, 2006 20:33:23 GMT -5
yeah
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Post by jdubbz on May 24, 2006 9:37:28 GMT -5
agile is good
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Post by darkchampion96 on Jun 11, 2006 10:05:55 GMT -5
yeah...
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Post by randomorange on Jul 21, 2006 16:44:02 GMT -5
maybe u should add : Merchant +20 load/locker Trader +20 load I just wanted to add that Hotel also adds 20 backpack spaces.
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