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Post by Running Eagle on Nov 7, 2011 22:57:07 GMT -5
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Post by james111222 on Nov 8, 2011 17:50:50 GMT -5
Like most of it...very comparable to current equipment. My only question is how do you justify the Crystal Mammoth tusk? at 3.0 the stats get....a little unbalanced. Let's assume you are using the best current right/left combo. That puts you at 266a/570s for the SAC and let's say...a 76a/153d/-26s for a total of (base) 342a/153d/544d. Compare to your 660a/120d/240s...the ES stats of which are 1100a 534d 4380s. ES stats for the CJF/SAC are 651a 462d 3634s. Not quite balanced. Now my brain hurts.
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Post by Running Eagle on Nov 8, 2011 17:58:56 GMT -5
lemme see what i can do, trying to make the 2h a bit appealing, so the crystal might not need to be 2x the base value due to balance issues, i see a need to make some of the crystals and silvers non linear to their normal counterparts
edit...this one im really thinking needs to be independent from each other, the base stat on the 2h would be higher, and the stats on the crystal would naturally be lower
another idea that came to mind is make it like a dragon guard quest, take the idea of the 2h and put it to good use towards making a 1h weapon
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Post by sirinnu on Nov 27, 2011 11:11:43 GMT -5
random tough : in some games you have items as a bastard sword... wich you can choose to use it with one hand (less damage, but still room to wear a left item or a shield) OR you can wear it with both hands to do xtra damage. Perhaps such item could be created in DC too? Giving more options to all players. (If you keep the left spot empty, you gain +50 Att +100S or something like that)
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Post by Gawayn on Nov 27, 2011 20:24:55 GMT -5
Fantastic idea, Sir! That could really make some weapon choices very interesting, especially if we maybe did the bonus by percentage instead of straight points.
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